ZK1L4 Update v1.2 – Better Graphics, Bigger Challenges, and Fixes!
Full Description:
What’s New in v1.2:
Gameplay & Balance
- Special Zombies now have higher max HP early-game, making them a real threat from the start.
- Goliath’s HP has been increased for longer, more intense encounters -> feel the tension!
- Enemy XP gain slightly reduced for smoother progression without overpowering early runs.
Visual & Feedback Improvements
- Blood splatter now has more realistic force and “drip” momentum for melee attacks.
- Explosion effects improved for better visual clarity.
- General zombie graphics enhanced for more immersive combat.
UI & Quality-of-Life Fixes
- Corrected controller navigation in Upgrade and Loadout menus.
- Added background image to pre-game menu.
- Slightly increased shotgun damage.
- Roll/evade distance increased for smoother dodging.
- Active skill use now triggers subtle controller vibration feedback.
- Controller image updated to match latest changes.
- Fixed third active skill UX issue – now correctly maps to R3.
Gameplay Decisions
- When moving to a new map in the same run: all player build resets except gold, which now persists at 50%.
- Skills and synergy progressions are maintained during runs, making your strategic choices matter more.
This announcement was originally published by SantosaiDev on Steam on Dec 18, 2025.
Open the original on Steam