Rusted Warfare - RTS

Major release - v1.13 (Huge performance boost, 100s of new modding features, 8 new units, smarter AI, ...)

Corroding Games

Main new features:

A new set of units

Light gunship - Very weak but cheap

Underwater probe - weak scout

Plasma tank - Strong land attack, Shield weak vs lightning

Heavy Interceptor - Heavily armed with shield, Shield weak vs lightning

Telsa Mech

Fire bee

Nautilus - Amphibious submarine

Aircraft carrier Heavily armed and armored, Builds air units (at x5 speed), Laser defence & repairbay, Anti-air, Can build anti-nuke missiles

Better smarter AI. Better able to defend itself, expand, smarter experimental spider usage, etc

Large performance improvements and much better at handling large maps (like the 1500*1500 crazy maps in the workshop)

3 new maps

1 new mission

Patrol order - will move between points forever, or guard an area will help repair/build any nearby units, will move to attack any nearby targets or anything that damages it.

Guard order - will follow a target, repairing it and helping it build. Will move to attack any nearby targets or anything that damages target.

Cloud effects

Lightning attacks now bypass shields allowing many units to be countered

Music and sound system (with faster startup speed and reduced memory usage)

Improved effects and graphics

Converted over many core units into the mod ini format for people to change and use in mods

Lots of bugs fixes.

Main new modding features:

Around 250 new options and systems added

Keyframe animation system (including arm/leg animations for smooth opening blast doors, etc)

Automatic action triggers (eg convert unit when it’s over water, low HP, etc)

Ability to embed images into maps to include your own custom tileset graphics

Custom price system.

Custom sounds (with custom sounds on order)

Multi-Targeting/Target per turret system

Teleporting, units spawning

Pre unit turret limit upped to 30

Reduced memory usage of each mod and inactive mods

Manual turret firing (eg moddable nuke launchers)

Shield damage bypass and unit armour

Flexible custom moddable effects. (Create custom projectile explosions, turret shooting effects, etc)

Enhanced boolean logic with many more functions. (Including ‘and’, ‘or’, and brackets)

Adds self.isOverPassableTile(type), self.tags(includes), self.energy(greaterThan/lessThan/empty/full), self.transportingCount(...), self.ammo(...), etc

Projectile intercepting projectiles (eg moddable anti-nuke)

Ammo variable, and 32 boolean flags for misc mod usage

Turret angle restrictions

Starting units can be added to with custom units

Many many more new features - see full list in the Modding Reference doc

This announcement was originally published by Corroding Games on Steam on Dec 2, 2018.

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Rusted Warfare - RTS

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