SculptrVR

SculptrVR v2.2 Update is Here!

Nathan Rowe

Hello everyone!

It's been almost a year since I've updated the release branch of SculptrVR. But as many of you know, I've had regular updates to the beta branch during that whole time.

This update is HUGE. There are tons of performance improvements motivated by porting to Oculus Quest and PSVR, and well as a few new tools and other improvements. I think it's really great and I hope you all enjoy!

If you encounter any bugs or just want to stop by and say hello, please join the Discord community here: https://discord.gg/qEX5ZKG

Performance Improvements:

Overall mesh generation has been sped up by 50%

Memory usage is down more than 50% and some memory leaks have been fixed

File sizes are down by almost 50% (They were already so small though!)

General sculpting actions are ~25% faster

Exporting meshes is now 3x faster, and uses 30% less memory

New Stuff:

Procedurally generated landscapes

New tool: Sword tool. Place ribbons and slice sword cuts through objects https://imgur.com/UCuOToh

New tool: Snapping Cubey box tool. Place voxel-exact cubes in cubey rendering mode, or place sharp-edged cubes in smooth mode https://imgur.com/43ot3ja

Snap Mode: Pop into snap mode for geometric creation

Reference images can be opened up in game to help create

Major Improvements:

Explore mode is now accessed through a tab on your front hand

Meshes are cleaner with fewer lumpy triangles jutting outward

Better physics with particles ignoring invisible blocks and hands grabbing onto triangle-exact geometry during climbing

Show more detail with fewer frame drops thanks to better sculpture management

Ability to mirror your stamp brush, and stamps now work with mirror planes

Other improvements and Bug Fixes:

Ability to delete sculptures from within SculptrVR

Ability to push up visible detail even higher in graphics settings

Better layer highlighting while selecting layers in the panel

Fix error in OBJ/FBX export when one layer is empty

Shrink layer button pushes detail into a deeper layer and kills off any detail at the deepest level

Paste brush has a snap mode

Fix import CSV files and add ability to place spheres with a CSV

Updated to Unreal Engine 4.21 from UE4.19. This incidentally speeds up meshing by 5% due to using a new more efficient vertex format.

Glowing material slightly flickers to give it a more glowy quality

Fix bug where deleting layers would cause incorrect layer attachment when reloading

Fix a bug causing previews pedestals to be lower res

Get update messages when uploading or downloading levels in multiplayer and from the content server

Smoothing brush has a 3rd mode to smooth shape, but not colors

Fix a horrible memory leak

Optimize loading from disk and speed it up by 40%

Fix ugly artifacts on the tube brush by biasing its detail up a bit

Fix a surprisingly large number of crashes throughout the codebase

Added a Triangle-exact intersection method that is used to make climbing in smooth mode way less shitty

Improved vertex placement in mesh generation to show fewer voxel grid sampling artifacts

Fix bug raycasting into multiple sculptures grabbing the wrong sculpture’s color

Better error messages throughout the game, but especially for online/multiplayer stuff

Add a file size estimate on the back of your menu hand

Added an eye dropper hotkey on the color palette since most users didn’t realize you could eye drop whenever you open up the 3D color picker

Skygrabber now pulls the sun/moon toward the location you are pointing

New players tab in multiplayer allows you to match scale and rotation with other players. Host can also kick players

Add reference images so you can see images in game while sculpting

Added jump by 10 page buttons in the online gallery

Input handling refactor reduces game thread time by 10%. Saving the world one joule of electricity at a time.

Decreased total install size of SculptrVR from 1.2gb to 1.0gb (it’s 70% debug files, so maybe someday I can give up on crash reports and reduce it further to 300mb)

Fix camera screenshot on Oculus Rift so it no longers submerges the player in the floor

See your scale when zooming in and out

Fix up all the audio in the app to have more uniform loudness, and spatialization

Fix bulge/deflate tool appearance when it’s very small

Fix position of the selection square on your tools menu at game start

Fix crazy frame drops that occurred while downloading a level from the server in multiplayer

Fix a bug where exported vertex normals would point in incorrect directions in rotated sculptures

This announcement was originally published by Nathan Rowe on Steam on Apr 13, 2019.

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SculptrVR

$19.99design-illustration · indie

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