Update notes for Build Version Number 0.91.29842
Hi everyone, thank-you for the feedback on the recent launch of Major Update 5. We’ve just released a patch with some general improvements and fixes. The version number is 0.91.29842.
If you missed what was added in Major Update 5, click on the image below to be taken to the post with all the details:
Here’s what is new in this update:
Gamepad-related:
Fixed an issue where using gamepad was negatively impacting the framerate
Added “full tilt” to the gamepad, which is used when the stick is pushed a certain amount. Removed the look acceleration and zoomed look acceleration settings are these were made redundant by the full tilt changes.
Added vertical magnetism to aim assist (was only doing horizontal previously)
Added support so that the correct button images are automatically displayed if you’re using a PS5 gamepad.
Fixed some issues where the gamepad was displaying the wrong button images if you’d set the input display to PS or Steam Deck.
Prologue-related
Fixed an issue in the Prologue where revives were increasing in cost
Fixed an issue where the opening cutscene would incorrectly play a moment of level music
Made the first two battles in Operation Pilot Light use simpler breach points
Fixed an issue in the Prologue where if the player wins a mission but then dies with no lives left they weren’t offered the chance to retry
Fixed an issue where you would hear “SENTRY EXPIRED” if you died before you got the suit in the Prologue
Shrunk the opening crawl text size in the intro cutscene
Fixed a bug where you could see the Vortex Glove and Armour on the Sentry in the Listening Post outro cutscene
Fixed an issue where the Disruptor Spire VFX could break
Lots of little Prologue Listening Post polish fixes
Text-based changes:
Adjusted interaction text so it is in a verb-noun format, i.e. “OPEN DOOR” etc.
Revised text in the mission briefing/completion menus so they’re more consistent. Also did a pass on the text for the pieces of equipment you receive during The Listening Post.
Adjusted the usage of the term SENTRY. The capitalised version is used when referencing the game. In other instances we now use “Sentry”.
Renamed “Initiate” to “Anchorage”, as Initiate felt too much like a difficulty and didn’t match the naming conventions of the other campaigns
Miscellaneous fixes/improvements:
Fixed an issue where keyboard rebindings were showing US keyboard layout keys on any non-US keyboard
Added in-text glyphs for mouse and keyboard
Optimisations to Conduit
Prevented placing deployables on the desks in Central Processing
Added tooltips to loadout specialities that provide more information on what types of equipment they’ll get
Added a new tag called “CHAIN”. This is added to the mastered pieces of equipment with the SHOCK tag, and the High Voltage tech is now using “CHAIN” so that it now communicates when it should work.
If you’re interested in our remaining plans on the path to full release then click on the image below:
Thanks for the support and please keep the feedback coming!
This announcement was originally published by Fireblade Software on Steam on Sep 30, 2026.
Open the original on Steam