Update 0.9.3.1
Update - v0.9.3.1 With the release of v0.9.3.1 continues our Early Access release - this is currently available on Steam! You can buy it here to support the game:
https://store.steampowered.com/app/2128430/Seven_Seas_Adventures/
Fixed an issue with the menu tabs not opening/managing state properly
Fixed an issue with not being able to interact with menu tables with the mouse
Fixed an issue with the menu windows not closing properly
Fixed an issue with Biome agents (fishers, raiders, defenders) not properly resolving their specific "homes"
Fixed an issue with agents not being able to navigate to targets due to the new FOW (Fog of War) system
Somewhat related: fixed an edge case where agents would try and track battles before they fully initialized
Fixed an issue with Raiders spawning at the Port instead of their bandit camp
NOTE: If you have a Raider who last docked at the Port, they will undock from the port, but from now on, will use the Bandit Camp!
Fixed an issue with Biome agents spawning on the terrain
Made general improvements to the Biome AI logic
Fixed an issue that prevented sea shanties from playing when they should (water depth detection)
Removed the requirement for max speed in order for shanties to play
Deep water and no enemies are still required to play shanties (will add VOs in the future for when shanties stop playing based on key events)
Increased depth requirement to 20 (from 10)
Added time compression system mostly used for testing (might use it for a future single-player fast travel system to discovered ports using the new discovery system) - you can use this if you want to sail around faster (`Shift + Num+` to increase, `Shift + Num-` to decrease - only supports keyboards for now, will expand to other control mechanisms when it's more fleshed out/tested)
This announcement was originally published by Concept Games on Steam on Jul 7, 2026.
Open the original on Steam