Shotgun Farmers

NEW WEAPON: THE KALE GUN

Megastorm Games

New Weapon: The Kale Gun

The newest weapon is here in Shotgun Farmers! Say hello to the very OP very ridiculous Kale Gun! This high powered laser will only spawn in Crop Drops (which now have 3 guns in them by the way)

Carrocket Launcher Skins

The long requested Carrocket Launcher skins are finally here! Earn your gold and diamond Carrockets and unlock more in the Farmer's Market.

New Challenges Menu

Challenges now have their own dedicated menu so you can track your progress to unlock all the cosmetics in-game. The ones that aren't a secret anyway...

2026 Roadmap Announcement

We are so excited to finally share with you the roadmap for 2026! New Cattle Pass, new weapons, new modes, new maps, Creative, and…A NEW GAME!? It’s going to be a big year!

Major Weapon Rebalance Changes!

Credit to L1me for these changes and suggestions

= Buff

= Nerf

All weapons now do 100% damage even when the other player is shielded

LEMONADE

Direct hit damage increased

From 50 damage → 40

Blinding effect on indirect hit duration reduced

From 5 seconds → 4 seconds.

Area of effect slightly increased

POMEGRENADE

⏱ Detonation Delay reduced

From 3 seconds → 1.5 seconds

Direct Hit Damage increased

From 25 → 32

Pellet Count increased

From 5 pellets → 8 pellets

Pellet Damage reduced

From 50 → 34 (per pellet)

ONIONADE

Direct Hit Damage reduced

From 45 → 20

Poison Cloud Tick Damage reduced

From 10 → 9

Blind Duration increased

From 3 seconds → 4 seconds

PINEAPPENADE

Area of Effect slightly increased

MOOLOTOV COCKTAIL

Tick Damage while burning (outside moolotov) increased

From 5 → 7 damage

Direct Hit Damage reduced

From 40 → 36 damage

Burn Duration reduced

From 6 seconds → 4 seconds

GROMATO LAUNCHER

Slightly Increased Projectile Speed

Gromato shots now travel faster, making it easier to land hits in fast-paced encounters.

Reduced Drop-Off Speed

The projectile retains more of its speed over distance, helping players maintain accuracy at slightly longer ranges.

Increased knockback

Players can now use the Gromato Launcher for more enhanced mobility, achieving higher jumps by blasting the ground beneath them — rewarding creative movement and more vertical plays.

CHILITHROWER

Direct Hit Damage reduced

From 10 → 9 damage

Burn Tick Damage increased

From 5 damage per tick → 7 damage per tick

Number of Seeds reduced

From 6 → 5 seeds

RAYDISH GUN

Hipfire accuracy slightly reduced

Less reliable when spamming without aiming, especially at medium range.

⏱ Fire Rate decreased

From 0,5 seconds → 0,65 seconds

Ammo Capacity reduced

From 20 → 12 ammo

Number of Seeds reduced

From 6 → 4 seeds

Splash Damage reduced

From 50 → 32

Bodyshot Damage reduced

Maximum damage reduced from 100 → 63

UZUCCHINI

Bodyshot Damage rebalanced

Maximum damage reduced from 25 → 15

Fire Rate slightly increased

To improve responsiveness and compensate for reduced damage.

Ammo Capacity increased

From 32 → 48 ammo

Number of Seeds reduced

From 8 → 6 seeds

Slightly reduced effective range

The Uzucchini’s damage range is now slightly shorter, making it less effective at long distances. This encourages players to use it in closer, more controlled engagements, where its improved consistency and larger magazine shine.

PEAVOLVER

Bodyshot Damage adjusted

Maximum damage reduced from 80 → 68

Ammo Capacity reduced

From 6 → 5 ammo

When Seeds Planted adjusted

Will now be planted when 5, 3, 1 ammo remain (before 6, 3, 1)

STRAWBOWRY

Projectile Speed Increased

Shots now travel faster, making the weapon more consistent.

Projectile Drop-Off Speed Reduced

Arrows retain velocity longer, improving long-range precision.

M6BEAN

Bodyshot Damage

Reduced from 40 → 37

WATERMELMG

Bodyshot Damage

Maximum reduced from 40 → 36

Hip Fire Accuracy decreased

Slight bloom added to hip fire.

Number of Seeds reduced

From 5 → 4 seeds

HAYK-47

Bodyshot Damage

Maximum damage increased from 25 → 28

Ammo Capacity reduced

From 30 → 24 ammo

Number of Seeds reduced

From 6 → 4 seeds

Hipfire accuracy reduced

Previously, hipfire was laser-accurate, combined with higher sensitivity than ADS, giving it too much dominance at close to medium range. This change encourages players to use hipfire up close, while relying on ADS for longer-range precision, supporting a more skillful, range-appropriate playstyle.

Effective range slightly increased

Allows the HayK-47 to stay effective just a bit farther out, rewarding controlled burst fire in medium to long range situations.

SNIPERAGUS RIFLE

Ammo Capacity reduced

From 5 → 4 ammo

Number of Seeds reduced

From 5 → 4 seeds (Used to plant every shot, and still does)

BEET ACTION RIFLE

Ammo Capacity reduced

From 5 → 3 ammo

Number of Seeds reduced

From 5 → 3 seeds (Used to plant every shot, and still does)

Bodyshot Damage reduced

From 100 → 70

Movement Speed slightly reduced

Movement Speed while holding the Beet Action Rifle slightly reduced making it harder to reposition quickly when the weapon is out, encouraging smart placement and punishing overly aggressive repositioning.

We plan to continue tweaking the weapons to support both casual and competitive play! Thank you for all your feedback!

See you on the farm!

-Qazi

Join our Discord!

http://discord.gg/shotgunfarmers

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This announcement was originally published by Megastorm Games on Steam on Jan 27, 2026.

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Shotgun Farmers

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