NEW WEAPON: THE KALE GUN
New Weapon: The Kale Gun
The newest weapon is here in Shotgun Farmers! Say hello to the very OP very ridiculous Kale Gun! This high powered laser will only spawn in Crop Drops (which now have 3 guns in them by the way)
Carrocket Launcher Skins
The long requested Carrocket Launcher skins are finally here! Earn your gold and diamond Carrockets and unlock more in the Farmer's Market.
New Challenges Menu
Challenges now have their own dedicated menu so you can track your progress to unlock all the cosmetics in-game. The ones that aren't a secret anyway...
2026 Roadmap Announcement
We are so excited to finally share with you the roadmap for 2026! New Cattle Pass, new weapons, new modes, new maps, Creative, and…A NEW GAME!? It’s going to be a big year!
Major Weapon Rebalance Changes!
Credit to L1me for these changes and suggestions
= Buff
= Nerf
All weapons now do 100% damage even when the other player is shielded
LEMONADE
Direct hit damage increased
From 50 damage → 40
Blinding effect on indirect hit duration reduced
From 5 seconds → 4 seconds.
Area of effect slightly increased
POMEGRENADE
⏱ Detonation Delay reduced
From 3 seconds → 1.5 seconds
Direct Hit Damage increased
From 25 → 32
Pellet Count increased
From 5 pellets → 8 pellets
Pellet Damage reduced
From 50 → 34 (per pellet)
ONIONADE
Direct Hit Damage reduced
From 45 → 20
Poison Cloud Tick Damage reduced
From 10 → 9
Blind Duration increased
From 3 seconds → 4 seconds
PINEAPPENADE
Area of Effect slightly increased
MOOLOTOV COCKTAIL
Tick Damage while burning (outside moolotov) increased
From 5 → 7 damage
Direct Hit Damage reduced
From 40 → 36 damage
Burn Duration reduced
From 6 seconds → 4 seconds
GROMATO LAUNCHER
Slightly Increased Projectile Speed
Gromato shots now travel faster, making it easier to land hits in fast-paced encounters.
Reduced Drop-Off Speed
The projectile retains more of its speed over distance, helping players maintain accuracy at slightly longer ranges.
Increased knockback
Players can now use the Gromato Launcher for more enhanced mobility, achieving higher jumps by blasting the ground beneath them — rewarding creative movement and more vertical plays.
CHILITHROWER
Direct Hit Damage reduced
From 10 → 9 damage
Burn Tick Damage increased
From 5 damage per tick → 7 damage per tick
Number of Seeds reduced
From 6 → 5 seeds
RAYDISH GUN
Hipfire accuracy slightly reduced
Less reliable when spamming without aiming, especially at medium range.
⏱ Fire Rate decreased
From 0,5 seconds → 0,65 seconds
Ammo Capacity reduced
From 20 → 12 ammo
Number of Seeds reduced
From 6 → 4 seeds
Splash Damage reduced
From 50 → 32
Bodyshot Damage reduced
Maximum damage reduced from 100 → 63
UZUCCHINI
Bodyshot Damage rebalanced
Maximum damage reduced from 25 → 15
Fire Rate slightly increased
To improve responsiveness and compensate for reduced damage.
Ammo Capacity increased
From 32 → 48 ammo
Number of Seeds reduced
From 8 → 6 seeds
Slightly reduced effective range
The Uzucchini’s damage range is now slightly shorter, making it less effective at long distances. This encourages players to use it in closer, more controlled engagements, where its improved consistency and larger magazine shine.
PEAVOLVER
Bodyshot Damage adjusted
Maximum damage reduced from 80 → 68
Ammo Capacity reduced
From 6 → 5 ammo
When Seeds Planted adjusted
Will now be planted when 5, 3, 1 ammo remain (before 6, 3, 1)
STRAWBOWRY
Projectile Speed Increased
Shots now travel faster, making the weapon more consistent.
Projectile Drop-Off Speed Reduced
Arrows retain velocity longer, improving long-range precision.
M6BEAN
Bodyshot Damage
Reduced from 40 → 37
WATERMELMG
Bodyshot Damage
Maximum reduced from 40 → 36
Hip Fire Accuracy decreased
Slight bloom added to hip fire.
Number of Seeds reduced
From 5 → 4 seeds
HAYK-47
Bodyshot Damage
Maximum damage increased from 25 → 28
Ammo Capacity reduced
From 30 → 24 ammo
Number of Seeds reduced
From 6 → 4 seeds
Hipfire accuracy reduced
Previously, hipfire was laser-accurate, combined with higher sensitivity than ADS, giving it too much dominance at close to medium range. This change encourages players to use hipfire up close, while relying on ADS for longer-range precision, supporting a more skillful, range-appropriate playstyle.
Effective range slightly increased
Allows the HayK-47 to stay effective just a bit farther out, rewarding controlled burst fire in medium to long range situations.
SNIPERAGUS RIFLE
Ammo Capacity reduced
From 5 → 4 ammo
Number of Seeds reduced
From 5 → 4 seeds (Used to plant every shot, and still does)
BEET ACTION RIFLE
Ammo Capacity reduced
From 5 → 3 ammo
Number of Seeds reduced
From 5 → 3 seeds (Used to plant every shot, and still does)
Bodyshot Damage reduced
From 100 → 70
Movement Speed slightly reduced
Movement Speed while holding the Beet Action Rifle slightly reduced making it harder to reposition quickly when the weapon is out, encouraging smart placement and punishing overly aggressive repositioning.
We plan to continue tweaking the weapons to support both casual and competitive play! Thank you for all your feedback!
See you on the farm!
-Qazi
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This announcement was originally published by Megastorm Games on Steam on Jan 27, 2026.
Open the original on Steam