Shrine's Legacy

Shrine's Legacy v1.1.3 Patch Notes

Positive Concept Games

This is a relatively simple patch which is concerned with bugfixes, some mapping fixes, and fixes / improvements with the ending. This is part 1 of (likely 2) patches aimed at improving some of the ending stuff. This patch has very few major balance adjustments, but the next patch will have a number of them! Apologies for some of the patch notes for the ending being a bit cryptic, the goal is to not spoil any story with our patch notes!

Patch Notes:

Combat / Movement Mechanics:

  • Movement: Added a short buffer to repeat dodges at max speed after a previous dodge ends
  • Combat: The player is now invincible while climbing ladders

Bug Fixes / Adjustments:

  • Dialogue: Fixed an issue where centered text would sometimes be positioned incorrectly
  • Dialogue / Localization: Fixed an NPC name in Yuril ("Randall's Wife") which wasn't translating correctly
  • Localization: "Points!" on the fishing minigame should now localize correctly for real
  • Misc: Dummies can now be hit quickly like MP statues and other objects
  • Dummy Minigame: Disabled ally revival during the event as was originally intended to prevent bugs
  • Jewels: Azotic jewel effect no longer applies to light and water magic, and the sfx is quieter when using ice / crystal now
  • Ending: Fixed various animation and sprite issues in a few scenes
  • Ending: Fixed some positioning of character movement during an important scene
  • Ending: Fixed some instances of a character's name and portrait not appearing correctly during cutscenes
  • Ending: Improved a couple cutscenes that needed some love (more to come)
  • Ending: You can no longer attack an invisible enemy with magic in one the rooms
  • Ending: You can no longer change your equipment during the ending, causing bugs
  • Ending: Removed a bugged idle animation
  • Veyrlorn / Boss: It should no longer be possible to get hit by a poison cloud if it's created just before the boss is defeated
  • Moglore: Fixed an issue where the Jeff puzzle prompt messages wouldn't always update correctly
  • Enemies: Fixed an issue where the owl enemies sometimes wouldn't attack the player even though they were on the same elevation
  • Menus: Fixed a bug where you could sometimes open the menu with "Escape" whenever menu was otherwise disabled

Mapping:

  • Parum Tunnel: Mapping fixes
  • Siltens / Siltens Overworld: Mapping fixes
  • Lethoral Canyon: Mapping fixes
  • Bugfix / Fellinore: In Jack's cabin, fixed some layering issues
  • Bugfix / Omdale: Fixed a room where the grass couldn't be cut, and fixed a tiling issue with a bridge in another room
  • Fellinore Cemetary: Fixed some tiling and layering issues
  • Ending: Fixed some tiling and layering issues in one of the rooms

Balance:

  • Attacks: Cloaked Figure (player controlled) red lightning damage was buffed by about 50% and it no longer holds the player in place for longer when it hits an enemy (hits much more rapidly). Also, cast sfx volume slightly reduced

This announcement was originally published by Positive Concept Games on Steam on Jan 29, 2026.

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Shrine's Legacy

$14.99action-rpg · co-op

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