1.5.0 - Frontlines Co-op, Better Netcode, + More
Skollorn 1.5.0
Some new additions and improvements! Enjoy!
Multiplayer
- Co-op added to Frontlines DLC
- Improved Multiplayer netcode to be much more efficient and to have less syncing issues
- Networking code sends about half the data and one third of the packets than before.
- Added deploy check to Frontlines multiplayer
Gameplay
- Shield now only stops enemy abilities, not friendly abilities. (Ex. magnetize your own shielded star)
- The camera starts centred on your planet at round start.
- Nova now also hits fleets enroute between stars, increasing its usefulness
- Fixed multiple broken cards in Frontlines
- Fixed many other small bugs
General
- New art for Commanders
- Game now renders on the GPU instead of the CPU, should result in FPS improvements across the board. Still uses CPU renderer if you cannot use the new one.
- Updated GUI for main menu, multiplayer lobbies, and others
- Distilled UI information in game lobby
- Fixed some issues with fog of war
- Fixed stars routing on capture when they shouldn't
- Many bug fixes in Frontlines + general game
This announcement was originally published by Fenris Labs on Steam on Aug 29, 2026.
Open the original on Steam