SNOTROCKET™

SNOTROCKET™ - Marv’s Marvellous Medicine Update

Sunscorched Studios

A new update for SNOTROCKET™ is now available!

This update adds Marv, a new graphics option, improvements to the cure sequence, clearer objectives, new Dootie variants, and a large pile of fixes for multiplayer, ragdolls, interactions, Shippy, cryopods, and other deeply normal spaceship problems.

Thank you to everyone who has been playing, reporting bugs, and enduring catastrophic illness in the name of science.

New Features

  • Added Marv
  • Added a Render Scale option to the graphics settings

Gameplay Improvements

  • Improved ragdoll accuracy in multiplayer
  • Improved throwing accuracy when launching other players around the ship
  • Improved player interactions in multiplayer
  • Improved the stand-up animation after ragdolling
  • Improved Shippy behaviour
  • Random Shippy lines are now working properly again in multiplayer
  • Items that cannot be eaten can now be used again
  • Fixed a crash that could happen when completing the cure
  • Players can no longer enter the cure machine if they have already been cured
  • Fixed player immunity not displaying correctly for everyone
  • Fixed a late win issue with the syringe chairs
  • Fixed the cryopod ready-up sequence when playing multiple games in a row

Cure Machine Improvements

  • The cure machine sequence is now shown in third person
  • Only one player can use the cure machine at a time
  • Players can press interact again to exit the machine if it is not currently providing the cure
  • Leaving the cure machine now ejects the player with appropriate medical force
  • Once a player has been cured, they are ejected so the next unfortunate Snottian can enter
  • Cure Dooties are now removed from the cure screen once the cure has been created
  • New Cure Dooties can no longer be added after the cure has been created
  • Updated the cure monitor UI to show clearer information once the cure is ready
  • Updated the cure monitor font to better match the rest of the UI
  • Added new objective tracking for players who still need curing
  • Cured players are now crossed off the objective list

Objective Improvements

  • Added new objective states to make the current goal clearer
  • The objective header now updates depending on the current stage:
  • ENTER THE CRYOPODS
  • CURE DOOTIES
  • CURE ALL SNOTTIANS

Players are now added to the objective list during the cryopod ready-up sequence

Player names grey out when they are ready in a cryopod

If a player exits their cryopod, their name returns to normal

Player names are removed from the objective list when the match starts

If a player leaves while listed in the objectives, they are removed from the list

If a player joins during the lobby phase, they are added to the cryopod objective list

The ship Dootie objective list is now collapsed during the lobby phase

Dootie objectives are now handled more cleanly when several are completed close together

Ship and Dootie Changes

  • Ship light intensity now reduces as engine power drops below 35%
  • Engine alarms now trigger when engine power drops below 35%
  • The Lightbulb Dootie no longer breaks after successful completion
  • Adjusted the environment to improve Dootie engagement
  • Added new Dootie variants around the level
  • The Trash Compactor Dootie is now a two-player Dootie
  • The Trash Compactor Dootie still supports solo play if you are the only player
  • Removed police bots
  • Adjusted the tutorial bot so it now uses the point gesture and stands next to the tutorial panel
  • The tutorial bot is still removed when the match starts

UI Improvements

  • Adjusted software cursors so they work better across different resolutions
  • Updated the cure monitor UI with clearer information
  • Updated objective list behaviour during the cure, lobby, and ready-up phases
  • Improved objective strikethrough behaviour so it does not repeat unnecessarily

Fixes

  • Fixed ragdoll inaccuracies on clients
  • Fixed throwing players being less accurate than intended
  • Fixed incorrect stand-up animation orientation
  • Fixed interaction inaccuracies on clients
  • Fixed cryopod ready-up issues between consecutive games
  • Fixed several Shippy logic issues
  • Fixed random lines not playing correctly in multiplayer
  • Fixed items like the duck becoming unusable
  • Fixed a crash when completing the cure
  • Fixed cured players being able to re-enter the cure machine
  • Fixed immune state issues on clients
  • Fixed the late win issue on syringe chairs

All aboard the SNOTROCKET!

- Sunscorched Studios

This announcement was originally published by Sunscorched Studios on Steam on Jun 5, 2026.

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SNOTROCKET™

$3.99co-op · early-access

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