Software Inc.

Patch notes for Beta 1.8.34

Coredumping

This update comes with some changes to code modding, please refer to the new Getting Started section of the code modding wiki. If your mod uses UnityEngine.PlayerPrefs, please migrate to ModBehaviour.SaveSetting and ModBehaviour.LoadSetting.

This update also adds the ability to place hardware designs in your office, which was meant to be added almost 4 years ago, but I finally got around to it.

Patch notes for Beta 1.8.34

Changes

You can now place hardware designs you've developed, in your offices (from the product detail window actions)

Added reception room limit which only allows receptionists and guests to occupy, while everyone else may pass through

Changed unit sales statistic colors for subscription based software to make the distinction clearer

Research window now shows current research status

Doubled security camera's FOV to minimize burglars managing to sneak by

You can now double click a tech level in the research window to see who's researched it

Fixes

Fixed security cameras not working against burglars, if the police had already been called before they were caught

Fixed expenses pie chart being affected by bar charts in product detail window

Fixed cases of employees getting invalid positions causing them to get stuck and the game to break when trying to view them

Rooms that are less than 4m2 with elevator shafts will no longer give accessibility errors

Fixed some cases of employees taking unnecessary detours

Fixed paths in grass not showing up anymore

Modding

Patched a security vulnerability in code mods (Note that mods using UnityEngine.PlayerPrefs will no longer load)

The furniture editor can now create LODs automatically, to improve performance for complex models

ModBehaviours now have virtual Serialize and Deserialize methods, to aid in saving a mod's data to a save file

Improved the functionality of SaveSetting and LoadSetting to save data globally in ModBehaviours

Added EXECUTE function to console that allows you to execute arbitrary SIPL code to help with debugging mods

Added a scene inspector(SHOW_INSPECTOR) to aid with mod development

Patch notes for Beta 1.8.35

Fixes

Fixed opening research window and looking at tech before 1980 with mods could break the game

Fixed missing translation for "accept work" in contract window

FIxed task deal icon sometimes overlapping buttons

This announcement was originally published by Coredumping on Steam on Feb 24, 2026.

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