Solar Nations 2

Experimental 0.19

Flomgus Games

Hello everyone, the experimental branch has some new features. Here is what they are:

Organizations

General Changes

  • Non-alliance organizations no longer call all their members into wars.
  • Economic Unions now allow you to build on allies' territories, and export/import resources from them for free
  • Military alliances now allow you to recruit units in allied territory

Germany can build buildings in any EU member state.

Hegemony

New type of organization which allows you to puppet people within it. Hegemonies confer the benefits of military alliances and economic unions, with the added bonus that your new "allies" can't leave, and have to pay you some tributes.

AI won't join hegemonies voluntarily, so the only way to get people in them is to force them to join through war, or release a country.

Anyone besides China inside this organization is effectively a puppet state.

Colonial Nations

You can now release your space colonies as colonial nations, but you don't have to, however like any released nation they automatically join all your organizations, so that will allow you to still gain many of the benefits of a colony.

Font Experimentation

Behind the scenes, I am working on UI mockups and such for a big UI aesthetic change. Does this font look better than the last one? Leave a comment with what you think.

This announcement was originally published by Flomgus Games on Steam on Aug 31, 2026.

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Solar Nations 2

$11.994x · early-access

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