Space for Sale

Update.01: Lift-Off - Released!

Mirage Game Studios

Greetings Space Realtors!

The first update for Space for Sale: Lift-Off - is finally out!

A month ago Space for Sale launched and what a month it has been! We've been getting tons of great feedback from our players, some of which we hope to adress in this update!

Full changelog below, highlights include:

A New Event ” Bloomin’ Blarfairs ”

New and updated Constructions

Movable Constructions

Resource Trading

Global Hub Inventory

UI Improvements

Tutorial Improvements

We would like to thank everyone who has embarked on their Space Realty journey, It's been such a joy watching people finally play and interact with our game! If you haven't already consider joining the community on Discord!

https://discord.gg/spaceforsale

We hope you enjoy Update.01: Lift-Off and that you'll come along as we move onward toward the next update " Update.02: The Red Planet ".

Thank you for playing and see you in space!

Changelog:

Improvements:

The Mechanoid is now able to hangout with and perform activities similar to other clients (fishing, sunbathing, etc.)

Made Hub site shield look better in certain angles

Made clients actually go away when you deconstruct their houses

Increased the speed of the jackhammer

Opened up the closed road between regions “Follies Fairground” and “Manglers Ridge”

Made it possible to move constructions in base site

Made the “Logistics Centre” animate with drones sorting and delivering crates.

“Unsafed” the buggy.

Made it not possible for constructions to be built while sticking out of Hub site shield

Improved the Demaws hunt animations

Added a Market that lets you import and export resources (minerals, biofuel, organics, etc.) - It’s available in the Hub UI!

Made resources global

Removed Silos from the Construction Menu

Removed shipping costs

Added new event: “Bloomin’ Blarfair” - Team up with a space gardener to save the unique Blarfair flowers.

Made the Hub have global storage

Updated the Exogarden construction

Updated the client houses to better profile their respective faction

Made it not possible to scan a world feature if there is a Blocker sitting on top of it

Improved the targeting of the Jackhammer

Expanded ending of Main Project: S.I.T. Contract to be more satisfying

Made various improvement to marker stability in world map

Replaced worker slot icon

Added tooltips to various UI:s

Updated the Factions window in the status tab

Reworked the resource information into a top bar

Reworked the information displayed when building constructions into pop ups

Added a cutscene when building a construction for the first time

Updated various icons in the construction menu

Added special rule: “Limited to one per region” and “Limited to one per development” to one-of-a-kind buildings in construction menu

Added highlighting of newly unlocked construction in the construction menu

Region summary and Hub summary will now be visible on the Teleporter map

Replaced icon of the Bottle of Goop item

Cost and yield info of improved world features is now displayed if you hover on their icons on the World Map.

Updated region summary in World Map with produced and consumed resources instead of available resources

Made hollow tree tunnels more easy to pass through

Removed “Difficult Terrain” modifier since we no longer have “Shipping Costs” in game

Changed “Logistics Centre” reward since we no longer have “Shipping Costs” in game

Adjusted UI of “Construction Activation” UI to accommodate long text

Shaved off ca 2 seconds of the cutscene when clients move in

Increased time slightly when crafting tools in the Workbench

Made the Construction Kit research project slightly easier to accomplish

Made the Snitch creature flee when you chase it in a buggy

Increased scroll speed in Storage UIs

Added building “Experimental Power Plant”

Squashed Bugs:

Made “Observer Kit” completable while modifier “Peaceful” is toggled on - Ashdillos can now drop scales by several methods

Fixed rules to the building “Homeowners Association”

Fixed various colliders

Players are now less likely to get stuck in ragdoll state

The spaceship is now not able to show up on the planet

Made player less likely to get stuck under a buggy if they flip it on top of themselves

Fixed some issues with scanning not progressing research

Removed “Q” icon from HUD while on the spaceship

Made the “Invert Camera” setting save correctly between play sessions

Improved the crafting interaction in the Refinery.

Added a title to the storage of deconstructed buggies

Made Frog Kit display correctly on the Kit Hanger

Made items held in hand drop when using a teleporter instead of disappearing

Made dialogue not be able to start when in menus

Made various fixes to the S.I.T. Project

Made so that the multiplayer client’s colors are not reset when they die

Players can no longer build constructions on top of each other in multiplayer

Multiplayer clients can now hear the objective complete music

Fixed several minor synching issues for the multiplayer client

Made so that the Mechanoid cannot spawn outside of the map

Grayed out the “Save” button for the multiplayer client in the System Menu

Unfortunate parking no longer causes player to enter ragdoll state when landing on planet

Made various minor fixes to UI

The Bottle of Goop item will no longer turn into a Squeaky Toy when equipped from ground…

Removed the “Interface Color Preset” setting

Fixed issue of the anchor of the Professor’s house sometimes disappearing

Made player spawn in expected Hub base when loading a save

This announcement was originally published by Mirage Game Studios on Steam on Sep 9, 2024.

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