Huge Update + Steam Workshop Support
Hello Spellcrafters!
This update has been a long time in the works and it may be the most impactful update I've ever done. Here's what's changed:
Steam Workshop Support! This one is huge. You can now create your own Spells, Runes, Pickups, Enemies, Maps, Familiars and even Global Events directly in the game and publish them to Steam Workshop without any code at all. Check out the new Mod Editor in the lower left hand corner of the main menu. Below you'll find a walkthrough of the Mod Editor if you want to get started.
https://youtu.be/hBw0xV5AlWc?si=stT2gGa3HVzlhTHE
More Features
New Wizard: The Statue. The Statue cannot move but has infinite range and gets double SP. He's a challenging pick but a very fun and unusual play style with some great synergy potential.
New Spell Abundance: Spreads the target's blessings to nearby allies. Multicasting chains the spread further.
New Spell Shield Burst: The target's shield erupts, dealing its value as damage to nearby enemies and consuming it.
New Spell Hex: Afflicts the target with a random curse.
New Spell Thief: Steals all blessings from the targets and gives them to you, combining their values.
New Spell Savior: Teleports the nearest ally to your side.
New Spell Glass Bones: Curses the target so it takes triple impact damage.
New Spell Lightweight: Curses the target so that any forced movements are doubled.
New Rune: Inheritance: Gain a dying ally's blessings
New Rune: Malpractice: Healing enemies hurts them (at 50% effectiveness)
New Rune: Selfless Healer: Healing spells are half price, but you can't heal yourself
New Rune: Refreshing: Regain max stamina at the start of your turn while submerged
New Rune: Blissful Ignorance: Immune to debuffs while you carry no curse spells
New Rune: Main Character: On death, inflict Impending Doom 3 on all enemies
New Rune: Plot Armor: Chance to revive with 1 HP (with brief immunity afterward)
New Rune: Osmosis: Potions you drink are shared with nearby allies
New Rune: Nimble Dodging: 50% chance to dodge attacks for stamina
New Rune: Catalytic: Explode at the end of your turn (without hurting yourself)
New Rune: Bloodlust (Malady): Bleed at end of turn if you didn't get a kill
New Rune: Blood Infusion: -10% mana cost, but spells deal a little self-damage per card on cast
New Rune: Diverse Strategy: Gain shield on cast, scaled by the variety of spell types you cast
New Rune: Hunter's Advance: Teleport to a unit you kill
Quality of Life Improvements
Significantly improved reliability of Steam Lobbies
Improved desync recovery
Balancing Changes
Burn damage scaling adjusted so as to not be exponential
Fixed multiple desync root causes
Bug Changes
Burn now applies correctly on lava levels, and Submerge no longer extinguishes fire there.
Fixed Deathmason drawing the "Cut" card in multiplayer
Fixed Nukitsuke damage numbers
Prevented changing wizard type mid-game.
But that's not all! One more big announcement. The very first Spellmasons DLC: Spellmasons: Runesmith is available now!
https://store.steampowered.com/app/4866100/Spellmasons__Runesmith/ Spellmasons: Runesmith takes spell crafting to a whole new level. In addition to combining spells, each spell can now be deeply customized with augments. Augments allow you to modify spells, making them more powerful under certain conditions or adding secondary effects. This fundamentally deepens the spell system, allowing you to specialize your wizard each run.
You can augment your arrow spells with suffocate, give your summoned minions poisonous attacks, or make a spell do more damage relative to how much health you're missing. These are just a few examples of what's now possible.
Additionally, Spellmasons: Runesmith introduces Challenge Rooms. Challenge Rooms spawn occasionally, forcing you to adapt your strategy. Rather than simply clearing the room of enemies, each Challenge Room provides a wrinkle to the rules that make passing the level more difficult. Contents:
66 Augments
Augments include the following: increase the base power of a spell, charge up spells over time or under specific conditions, add effects to the attacks of your summoned allies, change the cost or cost-type of a spell, trigger chance effects, add Area of Effect to spells that don't usually have it, and more!
4 Challenge Room Types
Sacrifice: You must defend an ally Totem. If it dies, you die
Endless Spawner: Invincible enemy Totems litter the map. They spawn new enemies every turn until you clear the level
Champion: All enemies spawn as champions; however, they are powered by Totems. Kill the totems and the enemies near them will revert to regular strength.
Invincibility: All enemies are invincible until you destroy the Totems that bless them with invincibility
Thanks for reading and I hope you enjoy all the new spellcrafting possibilities!
~Jo
This announcement was originally published by Octavia Blue on Steam on Aug 26, 2026.
Open the original on Steam