StarRupture

Hotfix 0.3.3 - now available! [patch notes]

Creepy Jar

Hello everyone,

This bigger hotfix includes additional Quality of Life improvements, as well as lots of fixes to the latest game update.

Quality of Life

Recipes in buildings are now in alphabetical order

Safety Barrier is now excluded from the stability requirements

Players’ inventory should now respawn on top of the terrain in case the Player falls under the map

Crashes & Performance issues

Improved stability of the game's code that caused a crash during deconstruction of the Zipline Poles

Secured the game's code that may have caused a crash on loading save files made before Update 2

Addressed the performance drop that occurred during Base Attacks

Addressed some performance difficulties while looking over clusters of enemies

Fixed a crash that occurred when picking up items from any crafting building by double-clicking

Secured the game's code that may have caused a crash upon rejoining a co-op game

Secured the game's code to prevent a potential performance drop regarding the logistics-related processes

Multiplayer issues

Fixed the issue where Clients had heat status applied to their characters after a respawn

Fixed the issue where Clients were not able to see nameplates of other players

Fixed the bug where the 5th platform in a row was not properly highlighted for deconstruction from a Client’s perspective

Fixed the issue where the building ghosts could get overwritten by other players in a co-op session

Fixed the issue that caused the Host to receive building materials when, in the distance, the Clients were merging Viewports in a Habitat

Fixed the audio issue where the Host would hear the Client entering the Building Drone mode regardless of the distance

Improved Rifle sounds and volumes for players in co-op sessions

Fixed game stability for Clients in co-op sessions when the Host is placing Pillar Supports

Fixed the issue where Client players did not receive refunded materials when switching between building upgrade tiers with lower resource requirements

Fixed the HUD issue where the Host was able to see the list of buildings deconstructed by the Client

Fixed the issue where active search results in building menus would disappear when another player adds all required resources to a Development Station or Recipe Station

Fixed the issue where Drone Rails do not light up after the player rejoins the session

Fixed the issue where the rejoining Client could not see the Abandoned Bases widget when they were standing inside one

Fixed the issue where the rejoining Client would not see the Infected Base Completion Tracker

Fixed the issue with deconstruction of some buildings using “exclude foundations” performed by Clients to leave foundation Platforms

Dedicated Servers

Addressed the crash on Dedicated Servers that was triggered upon disconnecting from the server

Fixed the issue where applying copied settings to Expandable Storage failed to update power consumption information on Dedicated Servers

Fixed the issue where the on/off state switch for buildings would not change upon applying copied settings on Dedicated Servers

Fixed the issue triggering autosave every time a client joins the session

Building

Fixed the issue where drones would disappear upon entering junctions after their path has been rebuilt

Fixed the bug that prevented users from changing the foundation variants of Zipline Pole

Fixed the issue that caused Zipline Pole with 2x2 foundations to disappear from pre-Update 2 save files

Fixed the issue where drones would visually jump between endings of rails connected to splitting junctions

Fixed the issue that prevented players from multi-deconstructing merged Viewports

Fixed the issue where Pillars would duplicate on a pre-Update 2 save files

Fixed the bug where some interior buildings would not get deconstructed along with a Habitat on older save files

Fixed the building bug on older save files that prevented extending existing Pillars or connecting Platforms to them

Fixed the issue where Platforms would disappear when a player was stacking two Compounder v.2 buildings on top of each other

Fixed the issue in which a Ladder could not be placed on Habitat's wall if there was another one built above or below it

Fixed the issue where Pillar’s height kept resetting after each Pillar placement

Tweaked the calculation issue where multiple Platforms would calculate stability differently from singular Platforms

Fixed the issue where Platform connectors would not be deconstructed along with the building on higher Pillars

Addressed the bug that allowed players to build the Platforms mid-air

Fixed the issue where Platform connectors would not spawn between buildings on certain heights

Fixed the issue with empty stability indicator for extended Rails and Zipline Poles

Fixed the bug occurring on older saves where upper Habitats with viewports or connectors would remain floating mid-air after deconstructing the lower supporting Habitat

Fixed the issue where Safety Barriers would fail to deconstruct when Walkways and supporting structures were marked for multi-deconstruction

Fixed the issue where Extendable Walkway would not be deconstructed in case it had Stairs connected to them

Addressed the building restriction that prevented Platforms from snapping to the side of a Pillar without a Platform built on top of it

Fixed the issue where multiple Platforms could not be snapped to the roof of a Habitat with another Habitat module built directly on top of it

Fixed the bug where Ladders could be layered on top of each other

Connection indicators now display correctly when placing multiple Platforms at once

Tweaked a stability calculation issue which allowed increasing the height of buildings above their stability cost

Fixed the issue where Pillars were clipping through a Platform they were being placed on

Fixed the issue where the Player was able to copy-paste Personal Storages

Fixed the issue where merged Viewports did not return to their correct singular state upon unmerging

Fixed the issue with the buildings’ request limit copy-paste function

Fixed the issue with copying Pillars

Addressed the multi-deconstruction visual bug related to Safety Barriers

Fixed the issue with Extendable Walkway snapping

Enemies/Combat

Fixed the issue causing multiple Infections to the Base Core when the Base Attack is lost

Fixed the issue where Spitters did not reach the player with their ranged attacks in Abandoned Bases

Changing weapons now correctly interrupts a grenade throw

Exploders now target Buildings more precisely

Fixed the issue where some Exploders were dying upon spawning

Fixed the issue with Slashers shooting into the air during a jump attack

UI

Fixed the Audio Output Device Settings layout

Fixed Building and Resources listing in the base deconstruction menu

Movement tooltip in the Tutorial now shows correct keys

Fixed mixed-up pop-up notifications for Cloning Bed availability and recovering a lost Base Core

Fixed frame size for the Request Limit option in the buildings

Improved multi-deconstruction UI frame behavior

Improved the functionality of the stack splitting function

The new item marker now does not overlap with other parts of the UI

Development Station's UI no longer remains on screen after deconstruction

Double-clicking on the expand menu in Storage now does not cause transferring of items

Addressed the bug where players were unable to exit a Building's menu while setting copied/applied info was displayed

Fixed the spacing between the Recent tab and All tab in Storage building's UI

Fixed Inventory's tab positioning in relation to other available tabs

Fixed the issue where the last requirement for unlocking Large Habitat in Development Station overlapped with the research frame

Gameplay

Fixed the issue where players couldn't interact with any trigger with a Deconstruction Tool equipped

Fixed an issue where moving after using Forgotten Engine’s Evacuation Pod may have spawned the player out of bounds

Addressed the issue where drones would stop dispatching to Multistorage under certain conditions

Fixed the issue that caused the Habitat to disappear during the first Fire Wave

Fixed the bug on legacy saves where changing a Drone Rail path would stop resource delivery

Addressed the bug that allowed Buildings built with the use of a Building Drone to be connected to a power source without a physical connection

Fixed the issue that caused the Player to slide even after hitting a building

Other

Loading time has been extended to ensure proper spawning of both the player and their bases on larger save files

Various fixes regarding the placement of loot foundables

Fixed the Solar Generators clipping with other buildings

Added a sound effect for toggling the "Add Pillars" function

Fixed the issue with the Continue button in the Main Menu that always loaded co-op sessions

Thank you for your continuous feedback for the game’s Early Access - we are closely reviewing your comments and bug reports. We are actively working on fixing existing issues along with introducing new content to enrich your gaming experience.

If you’d like to provide us with your feedback, check troubleshooting guides, or report a bug, please visit our Support Page .

https://store.steampowered.com/app/4167250/StarRupture__Supporter_Pack/

This announcement was originally published by Creepy Jar on Steam on Sep 14, 2026.

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StarRupture

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