Stone Rage

StoneRage - Halloween Update!

Mountainwheel Games

Hello, Stone Ragers!

With Halloween right around the corner, we’re happy to announce another big content patch! We’ve been toiling away this month on bug fixes and new features that we can’t wait to get your feedback on.

While October has been heavily focused on Halloween content, finetuning our crafting system, and our new repair system, November will be all about animals! This will include implementing the core work necessary for playing as animals. We'll also be adding more diversity to spawned animals who will roam and live in the world of Stone Rage.

We have a lot planned to keep players engaged as we add even more features. The performance of Stone Rage has been great with reliable framerates and stable servers, now it's time to add content and make the game more unique in its own way. Head over to our roadmap and milestones to check out what we have planned for you in the coming months.

As always, we love to hear your suggestions and thoughts. Scroll down to the bottom to learn how to engage with us more! If you like what you see, help us get the word out. Everything helps!

To celebrate the new and upcoming changes, we will be hosting a key giveaway from now until mid-November! 50 keys will be handed out to members on our Discord. Come on over, enter to win, and stick around to find out how to join our QA-testers. Our dedicated QA-testers get the first crack at features in early-builds of the game.

To take part in the giveaway, follow these steps:

Join our Discord Server!

Go into the Key Giveaway channel

Post #StoneRage Giveaway and tell us how you plan to use your key!

We will be sending out game keys to 50 lucky winners

Feature Highlight:

Halloween Content

Join us for our first Halloween event! Don a spooky mask, indulge in some pumpkin decor and trick or treat your neighbors! Demand their materials for your repairs and upkeep, rob 'em blind if they say no! We won't tell anyone.

These Halloween items are permanent, enjoy them year-round!

Added Scarecrow Mask

Added 3x Pumpkin Masks

Added Pumpkin Plantation

Added Pumpkin gatherables

Added 2x Pumpkin Lightpoles

Added Entelodont Outfit (Mask, Torso, Pants, Gloves)

Neanderthal Species

We are especially excited to announce the release of playable Neanderthals! For now, only the male is available and they are only different from humans visually. We will be adding strengths and weaknesses to the difference species over time. Hop in and try him out! He may look like a tank, but is very friendly. At least when he's not swinging a club.

Added Neanderthal Male Character

Teaming via Armbands

New armbands show off your team mate status. Maybe your friends won't shoot you, now! Maybe.

Added 4x colored armbands

Repair Desk & Repair Construction System

The modification tool now has a repair function. Thwart your enemies and hold of a siege by repairing your structures! The repair desk can now also repair tools.

Added repair system to construction

Added repair desk allowing to repair tools and weapons

Crafting Additions

The crafting system has received some polish for use and clarity.

Added history craft (top left corner)

Added stack crafting possibility

Added variant craft to allow craft same item with different recipes

New Items

New options in crafting now allow you to further breakdown basic materials. These items will be used more intuitively in existing recipes and repair costs.

Added small materials (chopped wood, small sticks, obsidian flakes)

Added large bandage

Added pumpkins

Added Wilson placeable

Added new palisade log placeable

Added cloth package for dropped clothing-items

Added small crate for dropped placeable-items

Added finebow

Added new axe heads to craft

Added chamber tomb as placeable

Added wood target as placeable

Local Chat

We have finally added a chat which allows you to communicate with nearby players only. You can now cycle through Local, Global, and All chat. With the chat window active, use tab to switch. VOIP is currently undergoing thorough inhouse testing before being implemented.

Daze Effect

As ongoing experiment all projectiles (arrows, spears) now apply 3 seconds of Daze effect to any character was hit by the projectile..

Daze effect reducing movement speed by 35% while active. Daze effects do not stack and only one daze effect can be active at same time!

Full Patch Log:

Additions

added swim up with space code

added components crafting category

added discord to mainmenu

added animal fat as fuel for -> brazier, torchpole and campfire- added error logs which will stop the server if construction load or spawn failed (to identifiy vanishing constructions problem)

added large bandage item

added select race icons for spawning

added cloth package to all dropped clothing items

implemented local and global chat

local chat sent only for players in range (25meter approx)

added new respawn point in savannah

added new axe heads

added seeds to pumpkin farming

added chamber tomb to placeable item

added new palisade part as placeable

added wilson as craftable and placeable item

added woodtarget as craftable and placeable item

networking changes in crafting

fast crafting now works properly

Changes/Fixes

fixed fps view rendering issue

fixed possible dupe issue

fixed water reservoir visual issue (now water level is visible)

fixed vanishing door issue when door placed with huts

fixed decay station now doesnt start decaying immediatly and using "2 day" rule as well

fixed torch durability

drinking from reservoir now doesnt overfill the character

human female is disabled and not selectable anymore

possible tree palm collision fix

modified crafting ui for better fit on screen

deactivate remote actor if character dies

updated credits list with donators

fixed invisible rock on map

fire arrow use now obsidian flakes instead of obsidian

reduction and performance improvement on textures

crafting system now able to handle multiple recipes

chimney now also uses fuel chopped wood and animal fat

fixed Material assignments on crafting bench 01

recipe is only auto selected when the player has enough resources

autoselect now correctly selects the first available recipe

crafting queues are now stackable

refactor weapon / inventory code

repair desk now interactable only by owner if repair task started

amount indicator on the crafting timer icon

changed font on craft tooltip to fix missing font-elements

fixed several pickup issue

reduced roughness on some clothing items

repair system now allows partial repair

updated hut and hut doors phys material

updated crafting db with several changes to small materials

added multiple craft options to introduce more variants of similar crafts

refactored crafting queue, now fully server side and handled via replication

mammoth and sabertooth health increased

buffed cordage craft output (doubled)

cordage more like a small material now (adapt to new repair system)

increased stack sizes for small materials to 100 (hammerstones, obs. flakes, small sticks, chopped wood)

increased run speed of deer (620 to 630)

increased process timer for sulphur, liquid mud and rawhide

condition loss updates for pickaxes and axes

fixed UMG widgets with unique texts (now general texts)

fixed condition loss on crude axe (was too fast broken)

updated stack sizes for some missing small materials (teeth, seeds, etc.)

updated panderosa trees outcome to crude axe (reduced a bit)

in case of no upkeep and no repair cost, the construction is now unrepairable

refactored character death now event is broadcasted instead of direct calls and controller is now able to possess new character and death event still works from the old character

ui now destroy human hud if new character is possessed and it is not human

insulation equipment update

rotated boxes to face front upon placing

fixed lods, collisions on several SM's

character now switching to meditate state when playing as animal

fixed apply damage issues for animals

improved FPS camera angle for human and neander

fixed rotation placement for: shelf, repairdesk, claimsign, dryingrack, oven

added new drop-small-bag with diff color for interactables

fixed player save bug

fixed interaction ui stuck issue

fixed body temperature calculation issues

fixed post process effect was not removed properly when character die

all projectiles now apply 3 second of daze effect and reducing movement speed by 35% for 3 seconds

added new small crate for drop world-item

updated stamina loss when running for n/h male

reduced sfx volume for bandaging

Roadmap and Suggestions

Many of you have contributed heavily over on our Discord and a ton of your suggestions have made it on to our Trello . We hope that you will continue to provide us with your thoughts as we move forward. If you’re not on our Discord, we encourage you to join!

Social Media Links: Discord: https://discord.gg/4HBXU7k SR Website: https://stoneragegame.com/ Twitter: https://twitter.com/mountainwheel Instagram: https://www.instagram.com/stone.rage/ Facebook: https://www.facebook.com/StoneRage/ YouTube: https://www.youtube.com/user/MountainwheelGames Twitch: https://www.twitch.tv/stone_rage/

All the best, Thank you for all your support and love! Marco Muellner, Project Lead Stone Rage

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This announcement was originally published by Mountainwheel Games on Steam on Oct 28, 2020.

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Stone Rage

$4.99early-access · indie

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