Strike Force Heroes

Serious Bugfixes & Balance update

Sky9 Games

Hey heroes! After it's been a hot minute (1 month!) but we've noticed a number of serious bugs in the game that were introduced in the Ninja DLC. So we're put together a mega update with not only a ton of serious bug fixes, but also a number of huge balance changes to bonus objectives, missions and overall gameplay!

This update should make the overall experience feel much smoother, and less unfairly difficult at times.

v1.26 Additions

- Added 5 new Legendary outfits based on Community member AniArtistMe for his incredible bug spotting!

Fixes

- Hero Select & Shop no longer behave strangely on first load - Prototype mission rewards no longer softlock the game in rare situations - Tear Gas now properly works on the Missile & Speeding Train maps - Kevlar Vests now properly works in FFA/Solo type games - Wrath of the Tiger properly gives -25% damage taken instead of -75% - Disabling Passives/Abilities/Gadgets in custom mode now works as expected - Setting specific weapons allowed in custom mode now works as expected - Fixed a rare bug where switching classes in a FFA mode will put you on blue team - Unique characters (Riggs, Bull, Toad, etc) now have their proper class & loadout again - Winning/Losing a match will always display the correct winning score - Bayonet's execute now works as expected - BoStaff no longer has a damage delay when attacking - Adjusted AI jumps on Hijack, Missile, Crash, and Foundry - The volume of rocket trails are now adjusted by Sound Volume - Fixed a few spelling/text issues in game and menus

Balance

(Gameplay) - Adjusted many Bonus objectives in missions to make them more easily obtainable - At the results screen, deaths are now only -3 points instead of -5 - Challenge mission "Self Experiments" & Alt versions has 1 less enemy - Ninja will show up as a random enemy/ally 25% less often to avoid Melee spam - Lowered enemy Hp by 10% on gungame (since you can't use your own gear) - In Juggernaut, the Juggernaut can no longer gain extra armor (same as heals) - Kevlar Vest ability now gives +30% more armor - Kevlar Vest armor is capped for enemies above lvl 30 - Pheonix blade removed from all enemies in SideOps 8, 8-1, 8-2 - Challenge 6-2: Health reduced, Enemies reduced by 1 - Challenge 8-1: +40% Health - Challenge 10 & Alt versions: you have faster drone charge rate while enemies are slower. - Challenge 10-1: Enemies deal -20% damage - Your own weapons sounds are only 10% quieter instead of 20% quieter - Melee Enemies attack slightly slower - Melee Enemies now do much less damage (even less at lower levels)

(Menus) - Gadgets appear in the shop ~15% less frequently

(Ninja Weapons) - Kunai: FireRate -20%, Impact -10% - Healing Salve: Ammo -4, FireRate -10% - Baseball: ProjectileSpeed +15%, Range +10%, Accuracy +10% - Spikeball: Range +10% - Rock: FireRate +15%, ProjectileSpeed +10% - Bostaff: DashDistance -66%, FireRate -10%, Impact +10% - Nunchucks: Dash Removed, FireRate +5%, Impact -20%, Range -5% - Chakram: Range/Duration +15%

(Other Weapons) - M202: SpareClips +2 - ALL Melee weapon Impact +10%

As always, thanks for sticking around as we continue to fix & improve the game!

<3 Justin & Mike

This announcement was originally published by Sky9 Games on Steam on May 19, 2024.

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Strike Force Heroes

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