Super Cable Boy

Controller goes *Brrrrrrrrrr*

Sørb

So yeah, I did it! I did the thing everybody was waiting for! I put controller rumble support into the game!

Everyone: But we actually wanted new content! Developer: Haha controller goes brrrrr

Ok, jokes aside. I do think it's quite cool to have this feature and for those who get easily annoyed, there is also an option to turn it off. Also that is not all I have been working on. There is a bunch of minor improvements, like some fixes for input problems, support for OpenGL and Vulcan, Cloud saves integration and a few bug fixes. And not to forget the speedrun timer now properly acts as one.

Oh, and because so many people were crawling on their knees, begging for it: The final fight got a tiny bit easier. Nothing too major, just a few tentacles less, a few seconds of attack off the clock, some more time to hurt the poor guy and the Ink-Cartridge can finally stop those lasers!

Cheers!

This announcement was originally published by Sørb on Steam on Dec 2, 2020.

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Super Cable Boy

$8.992d-platformer · experimental

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