Remixes, Invis, Mechanics, VFX, Replayability Gigaupdate [#12]
Okay.
Mutations Remix
The much more extreme mutations are here!
Full list:
Rift and Rift Armor Mutations were merged Added Instincts mutations to remix the general playstyle (normal vs careful-style vs wild-style) Every other mutation has become much more extreme and packed with effects Mutations can only be swapped before 1st Level to prevent useless superpowers ( can be changed per request )
New Mechanics
Annihilation : on reducing Hex via Antihex, on reducing Antihex via Hex, on overflowing Hex: Damage+Lifesteal+Energy because Hex+Antihex hybrid builds were boring before Invisibility : a lot of superpowers and mutations are now sources of it, which makes enemies close their eyes and not target you , enabling new slower pace playstyles outside of Antihex Pain : now on-player-damaged effects can have multipliers from many different sources!
Superpowers Remix
A LOT of superpowers received additional crazy effects or just additional conditions when they become even stronger ... there is now a superpower that collapses arena walls Useless in a run superpowers are no longer offered , every superpower will depend on your previous superpower and mutation choices Superpower pools introduced with different probabilities and an additional weapon-source-superpower selection before level 4 to prevent too many weapon-source-superpowers from making runs samey Some superpowers were entirely remixed if they enabled AFK or were too similar to others Added Annihilation , Invisibility , Pain and Melee Range dependencies and modifiers to many superpowers
VFX Changes
Completely reworked damage particles to look much more obvious and responsive Spirit enemies now emit damage particles to be more obvious Pseudo-projectiles emit nothing Melee Range Indicator : a subtle shadow around the player Blue-shifted arena background and text background to be more harmonious New text colors to distinguish concepts a bit better
New trailers and screenshots will be uploaded ASAP
Other Changes
Bugfixes, rebalances and tweaks Pseudo-projectiles can no longer be damaged or Hexed/Antihexed, only Pushed/Pulled
There is a lot to balance, so more small updates might be coming, depends
This announcement was originally published by Anodaxia on Steam on Feb 2, 2026.
Open the original on Steam