Patch Notes - 1/6/2026
Changes
- The tooltip on decks will now display the name of the top card if the deck is face up.
- When adding widgets to a UI template, you can now double-click a widget type to select it and close the dialogue
- Color hex codes now display and accept alpha-defining characters when alpha is enabled
- Alpha values can now be set to 0, allowing for fully-transparent objects.
- When arranging selected objects, they are now arranged in selection order rather than by vertical position. (Note that this may change again depending on feedback.)
Scripting Updates
- Added a new method: GameObject.snapTo(SnapPoint)
- Warnings are no longer shown when removing a non-existent delegate
- OnReleased is now called only after an object is fully released.
Bug Fixes
- Stopwatch now displays minute values properly
- Button images are no longer saved when changing to a text button
- Object Library can now be pinned when opened from the toolbar.
- Copying the Calculator UI template from the tools package no longer causes an error message
- The Health Bar's "Allow Overheal" and "Allow Negative Value" options now function properly
- Reduced camera glare when using top-down camera in 3D environments
- Tags for cards on a newly created deck now display properly
- The Confirmation dialogue for deleting a resource will no longer appear behind the resource selection window.
- The Grid now displays using the proper material in low-performance mode
- Fixed a bug causing the Mod.io "View Profile" button to sometimes point to the wrong profile.
- Fixed an issue with text color sRGB conversion that caused button text to be too bright.
- Fixed an issue that prevented some changes to UI widgets to fail to display in the template editor preview
- Moving a global UI in multiplayer should now properly change its position for all clients
TTS Importer Improvements
- Bag-type containers can now be imported rotated, so that if they are using a "token" type texture it appears right-side up.
- Removed an extra rotation that was getting applied to cards
- Fixed a crash
This announcement was originally published by Plasticity Studios on Steam on Jan 7, 2026.
Open the original on Steam