Tallowmere 2: Curse of the Kittens

0.4.1c: General fixes. Enabled DirectX 12 support.

Chris McFarland

NEW OPTIONS

Gold/Gem Glow:

Although glowing gems are cool, too many gems in one spot can look a bit weird, especially late-game. You can now disable their glow if desired. (they will still sparkle)

Enabled by default. Located under Options > Effects.

Physics Multithreading:

Previously, physics multithreading was always enabled. Now, the option can be toggled.

Enabled by default. Located under Options > Advanced.

GRAPHICS

Windows:

  • Default graphics API is now DirectX 12.
  • DirectX 11 will be automatically chosen if DirectX 12 is not available, or Vulkan as a last resort.

If desired, you can force DirectX 11 or Vulkan using the following command-line launch options: -force-d3d11 -force-vulkan

GAME ENGINE

Unity:

  • Updated Unity to 6000.2.7f2.
  • Resolved particle system crashing issues.
  • Resolved a Unity security issue.

Logging:

  • The debug log now says which graphics API is being used.

Fixes:

  • Fixed a couple possible memory leaks regarding HTTPS requests for player statuses and leaderboard entries.

This announcement was originally published by Chris McFarland on Steam on Oct 11, 2025.

Open the original on Steam
Tallowmere 2: Curse of the Kittens

$3.992d-platformer · action-roguelike

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