Turret System Overhaul
The amount of adjustments here are too numerous to list, but the main changes are the following:
- Turret upgrades are no longer lone entities, but stack onto one of your two turret slots instead
- Turrets now require gears for purchasing rather than coins
- Gears are acquired by defending towers that spawn near a hero character once every minute.
- Mobs now have more HP to account, requiring players to maximize their particular hero's upgrade routes in order to maintain character-specific DPS
- Max HP scaling increased for all characters
- Damage scaling increased for all mobs
- Revives have been migrated from buyables to a 1 minute timer in game
- The underlying code has been shifted from single player to peer-based multiplayer. Official, functional multiplayer is still in development, however.
This announcement was originally published by Chet Preston on Steam on Jan 17, 2026.
Open the original on Steam