TD Run: Survivors

Turret System Overhaul

Chet Preston

The amount of adjustments here are too numerous to list, but the main changes are the following:

  • Turret upgrades are no longer lone entities, but stack onto one of your two turret slots instead
  • Turrets now require gears for purchasing rather than coins
  • Gears are acquired by defending towers that spawn near a hero character once every minute.
  • Mobs now have more HP to account, requiring players to maximize their particular hero's upgrade routes in order to maintain character-specific DPS
  • Max HP scaling increased for all characters
  • Damage scaling increased for all mobs
  • Revives have been migrated from buyables to a 1 minute timer in game
  • The underlying code has been shifted from single player to peer-based multiplayer. Official, functional multiplayer is still in development, however.

This announcement was originally published by Chet Preston on Steam on Jan 17, 2026.

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TD Run: Survivors

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