Render Path Update
I wasn't entirely satisfied with the compatibility/performance so I've made some pretty big shifts with lighting and other systems to improve this. While making improvements I found some other issues that I decided to fix. Hopefully if you were having issues
Additions:
Steam username on chest of player for multiplayer Ability to switch between 'default', 'low' and 'fallback' quality modes for better device compatibility
Improvements:
File size reduction (~20.9%) VRAM usage improvements (~17% reduction) Switch to lightmaps over SDFGI for some levels giving big performance boost Much faster menu loading times from boot scene Slightly improved recording performance Faster level load times on startup
Bug Fix:
Was incorrectly cross referencing mission IDs Car seat positions weren't aligning Opening sequence wasn't correctly storing stats for missions
This announcement was originally published by MrPogofu on Steam on May 17, 2026.
Open the original on Steam