The Empty Halls

Render Path Update

MrPogofu

I wasn't entirely satisfied with the compatibility/performance so I've made some pretty big shifts with lighting and other systems to improve this. While making improvements I found some other issues that I decided to fix. Hopefully if you were having issues

Additions:

Steam username on chest of player for multiplayer Ability to switch between 'default', 'low' and 'fallback' quality modes for better device compatibility

Improvements:

File size reduction (~20.9%) VRAM usage improvements (~17% reduction) Switch to lightmaps over SDFGI for some levels giving big performance boost Much faster menu loading times from boot scene Slightly improved recording performance Faster level load times on startup

Bug Fix:

Was incorrectly cross referencing mission IDs Car seat positions weren't aligning Opening sequence wasn't correctly storing stats for missions

This announcement was originally published by MrPogofu on Steam on May 17, 2026.

Open the original on Steam
The Empty Halls

$3.993d · action

View game

More from The Empty Halls

See more

Announcements come from each game's Steam news feed. ©2026 Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries. slopranks is not affiliated with or endorsed by Valve. Steam News