The Hull

Version 1.02 Balance Update

Mire Studios

Gameplay and Balance

Difficulty and Progression

Base enemy health reduced by 5 percent across all player counts. Death penalty drastically reduced across all player counts. Enemy damage reduced across multiple enemy types. Final Dive enemy spawn timer reduced. Maximum Threat level is now significantly more dangerous. Essence Wraiths will flood the halls at maximum threat. Essence Wraith radiation damage doubled.

Enemy Damage Changes

Eyeball: reduced by 5 Large Eyeball: reduced by 5 Large Drudge: reduced by 5 Drudge: reduced by 5 Swarmer: reduced by 2 Large Swarmer: reduced by 2 Abyssal Severant: reduced by 10 Abyssal Sycophant: reduced by 10 Acid Dropper: reduced by 5 Charger: reduced by 10 Juggernaut: reduced by 5 Fathom Cultist: reduced by 5 Beast: reduced by 5 Electric Drudge: reduced by 5 Void Eyeball: reduced by 5 and radiation damage reduced by 0.5

Hull and Survival

Hull integrity loss from player deaths is now cleared if all players successfully complete a dive. This does not affect normal dive degradation. It is no longer possible to take damage while on the Hull. Hull failure now properly sends players to the game over screen if they have failed more than once in the same session.

Weapons and Combat

General Changes

All area of effect weapons received substantial damage increases. All shotguns received a 10 percent damage reduction. All sniper rifle bullet speeds doubled. Fathomwalker Rifle damage and cooldown improved, making it more ammo efficient. Twincoil Disruptor completely reworked. Singularity Drive now properly deals damage. Weapon stat label “Cooldown” has been renamed to “Rate of Fire.”

Visual and Effect Changes

Blackrift Ventral hit effect size reduced.

Economy and Rewards

Fathom Essence and material drop rates increased across all player counts.

Player and Systems

Quality of Life

Player collision has been removed. The inventory drop button no longer appears in the Suit Upgrades and Single Use Item tabs. Health values that drop below 1 but are above 0 now display as 1 to avoid confusion. Players can no longer pick up suit upgrades they already own. Dead players can no longer progress Weapon and Suit Upgrade Cache progress. The Pod wheel can no longer be interacted with after the Mooring Lever has been used.

Multiplayer and Lobby

Lobby join button is now inactive if no lobby is selected. Player lobby names now appear clearly clickable. Players on different game versions will now fail to connect. However, older builds can still connect to the newest version due to previous behavior. Please update your game to avoid issues. Ammo now properly resets if a player joins a lobby while their game was already in session. It is no longer possible to search or join lobbies after starting a game. Hosts must use the Restart Game option or return to the main menu.

Bug Fixes

Fixed cases where enemies would sometimes carry over when returning to the Hull. We have not been able to consistently reproduce this issue, so please report it if it still occurs. Fixed a desync issue when restarting the game in multiplayer lobbies.

Known Issues

There are currently desync issues when joining or rejoining lobbies after restarting the game (using the restart button in the esc menu). For now, all players must fully exit the game and create a new lobby. We are actively investigating this and will update again as soon as possible.

Additional Note

The next major update will introduce difficulty modes. We are planning to release it near the end of the week.

This announcement was originally published by Mire Studios on Steam on Feb 16, 2026.

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The Hull

$9.99action · action-roguelike

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