Weekly Update #30/31 (v0.1.31.0) - New Icons & Weapons Playground v2!
New Weapon Icons
Weapon icons have received a visual upgrade with a more detailed and readable design.
Each icon now clearly shows the weapon itself New decorative borders indicate the weapon type
Example: shield icon for defensive items
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Weapons Playground Tasks
We’ve added 23 new weapon tasks designed to help you better understand not just the basics, but also more advanced techniques.
Each challenge now includes a helpful tip, so you can learn how to use every item effectively.
Some examples include:
Destroying a Portal Gun effect using the Hammer Dashing through closed gates with Teleport Dash Using Healbot to survive a killing blow
This is part of our ongoing goal to make items easier to learn and master.
Additional improvements:
New challenge completion animation Dynamic key binding updates when switching between keyboard and controller during the tutorial Adjusted Tank behavior in Weapons Playground to match race behavior Fixed incorrect descriptions in the wiki
Audio Adjustments
We’ve continued refining the game’s audio balance to improve clarity and reduce noise.
Changes include:
Routed Item Box Breaking SFX to the SFX bus Routed Item Box Roulette SFX to the SFX bus Routed Checkpoint Gate SFX to the SFX bus Reduced overall loudness / noise Minor balancing tweaks
More audio polish is coming in future updates.
In-Game Editors (Work in Progress)
We’ve officially started working on in-game editors for characters and tracks .
It’s still early in development, but this will be a big step forward and something we’re really excited about.
We’ll be sharing more details as development progresses - so stay tuned
This announcement was originally published by Pixel Edge Games on Steam on Apr 4, 2026.
Open the original on Steam