The Red Solstice

Gameplay changes, TRS 2 Alpha and new trailer!

Ironward

Hello everyone, let's talk about patch!

Idea for all of those changes was to shake things up a bit and try to bring older classes and their roles back into action so people have to think proactively about ammunition and tactics

TRS 1- Patch Notes:

Doubled maximum limit on all classes! 2 Terminators / 2 Hellfires etc. are now a thing!

You can swap marines with TAB without being in tactical mode now for singleplayer and survival games

Savage burners will do fire damage now on any class if there is no different damage mod active from skills

Energy, toxic, explosive when activated will always override item passive damage mod

Vindicator overcharge damage is doubled

Friendly damage caused by overcharge reduced from 350 to 250

Vindicator overcharge will do 100% damage in it's entire radius to enemies

Arclite will get it's full damage potential 50% faster when burning single target, increasing it's dps drastically

Vindicator weapon damage increased from 500 to 850

Fiery shockwave cooldown reduced to 10 sec

Napalm grenade cooldown reduced to 30 sec

Autocannon load systems damage increased by 10 per level

Autocannon will only do 10 friendly damage per shot

Suppress target skill: -90% damage while using it

Holer health increased by 200

Hellspawn resistance Piercing 85 > 95 / Energy 25 > 55

Behemoth and Lyganesh resistances Piercing 10 > 80, Hollow 20 > 50, Energy 0 > 80

Holer resistances changed to Piercing 50 > 90, Hollow 80 > 20, Energy 35 > 20, Toxic 20 > 0, Shotgun 40 > 0

Wired Armor spends armor faster now

The Red Solstice 2 ALPHA

There is big update on TRS 2 where we have presented a new trailer, opened an ALPHA SIGN UP and talked a bit about development.

https://www.youtube.com/watch?v=s5WDPYi5s-M&feature=youtu.be

Check it out here! https://store.steampowered.com/app/768520/The_Red_Solstice_2_Survivors/

This announcement was originally published by Ironward on Steam on Sep 24, 2019.

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The Red Solstice

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