Gameplay changes, TRS 2 Alpha and new trailer!
Hello everyone, let's talk about patch!
Idea for all of those changes was to shake things up a bit and try to bring older classes and their roles back into action so people have to think proactively about ammunition and tactics
TRS 1- Patch Notes:
Doubled maximum limit on all classes! 2 Terminators / 2 Hellfires etc. are now a thing!
You can swap marines with TAB without being in tactical mode now for singleplayer and survival games
Savage burners will do fire damage now on any class if there is no different damage mod active from skills
Energy, toxic, explosive when activated will always override item passive damage mod
Vindicator overcharge damage is doubled
Friendly damage caused by overcharge reduced from 350 to 250
Vindicator overcharge will do 100% damage in it's entire radius to enemies
Arclite will get it's full damage potential 50% faster when burning single target, increasing it's dps drastically
Vindicator weapon damage increased from 500 to 850
Fiery shockwave cooldown reduced to 10 sec
Napalm grenade cooldown reduced to 30 sec
Autocannon load systems damage increased by 10 per level
Autocannon will only do 10 friendly damage per shot
Suppress target skill: -90% damage while using it
Holer health increased by 200
Hellspawn resistance Piercing 85 > 95 / Energy 25 > 55
Behemoth and Lyganesh resistances Piercing 10 > 80, Hollow 20 > 50, Energy 0 > 80
Holer resistances changed to Piercing 50 > 90, Hollow 80 > 20, Energy 35 > 20, Toxic 20 > 0, Shotgun 40 > 0
Wired Armor spends armor faster now
The Red Solstice 2 ALPHA
There is big update on TRS 2 where we have presented a new trailer, opened an ALPHA SIGN UP and talked a bit about development.
https://www.youtube.com/watch?v=s5WDPYi5s-M&feature=youtu.be
Check it out here! https://store.steampowered.com/app/768520/The_Red_Solstice_2_Survivors/
This announcement was originally published by Ironward on Steam on Sep 24, 2019.
Open the original on Steam