Ticking Together

Devlog #3 – Multiplayer & Systems: The Bigger Picture

Furkan Baytak

Greetings, adventurers! In our final devlog for this cycle, we’re exploring the systems that bring the world together , from level design to multiplayer features.

Level Selection: Choose Your Path

Dive into 4 handcrafted levels plus a tutorial to master the basics. Each one is designed to challenge different aspects of your movement skills.

Ping System: Communication Without Words

Self Ping: Mark areas for yourself as reminders. Ping Others: Share important spots with teammates instantly.

Vivox Proximity Chat: Real Voices, Real Tension

Talk to players near you and only near you. Whether you’re strategizing or taunting, proximity voice chat makes every encounter more immersive.

UI & Lobby Scene: A Smooth Start

We’ve built intuitive menus and a lobby system where players can gather before leaping into action. Simple, clear, and stylish.

We’ll keep sharing the step-by-step progress of our new parkour game.

Stay tuned for more updates!

This announcement was originally published by Furkan Baytak on Steam on Oct 16, 2025.

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Ticking Together

$4.99action-adventure · adventure

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