Tinkertown

Tinkertown 2.0 Out Now!

Headup

Hi Tinkerers,

It’s finally here, the Tinkertown 2.0 Update! With this new update, you will discover a revamped version of the world map with a new biome, bosses, and much more!

New World Map With the new revamped version, you will see a difference in where all the biomes are located, and the map is no longer circular. Each biome is also much larger than before, so you have more key points of interest to find and explore.

New Lava Biome The Lava Biome introduces new treacherous areas to explore, and it can get extremely hot, so make sure you're wear the proper equipment before venturing inside!

With the new biome, there will be new monsters for you to encounter and a new dungeon to explore. Are you up for the task?

But wait, that's not all! We’re bringing in a whole array of new furniture, walls, and flooring to the game. NPCs will also receive unique pieces to decorate their homes and much more!

New Content

New World Map

New Biome: Lava Biome

New Lava Dungeon

New Lava Volcano Dungeon

New Enemies in the Overworld, new Elite Mobs

New and Updated Bosses

New Quests

A bunch of new Weapons and Armor

New Tools

Endgame Tool

Many more decorations and items

3 New Plants to grow

New recipes

3 New Fish (exclusive to Lava)

New Rod for fishing

Lava Larva as bait

New Ore Meteorite

New Stone Category Basalt

New Wood Category Ashwood

Expanded/Updated Journal

New Reward Level for all NPCs

Quality of Life

Additional Map Markers to ease exploration and questing

Player markers now look like the actual player character

Playerlist for current Session in Pause Menu - Displays all current connected Players

Shared/Synchronized Exploration

Pausing of Singleplayer Session via Pause Menu

Added icons for the current quest state above Townian heads

New fancy particle systems

New animations for weapons, combat and teleportation

Added progress bar

Technical Improvements

Massively Improved Performance

Lowered Memory Consumption/Requirements

Unification of Tinkertown Client and Server - Previously it was possible that the firewall blocked the Tinkertown Server Application even for Singleplayer

Steam Cloud Save

Improved synchronization of objects, events and combat

Improved Combat Hit Detection

Pre generation of the whole world upon first loading

Improved Crash handling

Various Bug Fixes and Improvements

Known Issues

When talking to npc, and then without closing interact with any other interactable, the next interaction with the first npc may not work before opening inventory once. (mouse and keyboard only)

When placing tiles to where sage the elder initially spawns and you didn’t build a house for her yet, she may not spawn until you remove the tile that blocks her spawn

When the host leaves the game you may get the connection lost popup multiple times before being thrown back to the main menu

When a quest is given to questgiver because it is finished, the quest dialog will open for other players, they will need to close it

For Clients, the playerlist button in the pause menu is missing a spacer

Community rewards are not in the game yet but they will come.

In internal tests there were issues where the game may crash in trap rooms

The "Smart Transfer" is in the game, but the keyboard and mouse players do not have buttons for it yet

Freeing tina or Kiran from their prisons, non host players may not see the door as open

We are working on all the Known Issues, and will provide with an smaller update as soon as they are fixed.

Enjoy the new update! The Tinkertown Team

This announcement was originally published by Headup on Steam on Nov 4, 2024.

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Tinkertown

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