Titan Isles v1.8.26 Release Notes
Locomotion Improvements
Major improvements to smooth locomotion — better stepping onto surfaces, steep wall detection, gap detection, and ceiling detection (Please feed back any issues you find)
Wall sliding now works correctly alongside ceiling detection
Wall running is now properly disabled for suits that don't have the ability
Fixed players clipping through meshes
Improved teleport from Dropship, including a spawn body positioning fix
Combat & Enemies
Reduced health on several enemy types and encounters for better balance — enemies should feel less spongy
Fixed Apex boss fight — resolved issues with the boss being killed too quickly and not spawning correctly in its phases
Apex now has better homing missile control to improve the fight
Fixed Railgun firing issues with some targets
Fixed enemy gates not opening for some clients in multiplayer
Campaign & World
Fixed Campaign 8 automatically proceeding incorrectly
Fixed interactable objects falling under the floor
Fixed already-collected targets being available again on some races
Fixed Frozen level issues with some areas, fog colour, and missing meshes
Improved yellow goo colour to be less mustard and more yellow
Multiplayer
Network version update (clients must be on this version or above)
Improved networking for player spawn and seating when transitioning to missions (Please feed back if you see people not seated correctly)
Performance & Rendering
Added additional foveation levels for eye-tracked rendering (Off and levels 1 to 6)
Achievements
Achievements system updated to better describe 'Blink of an Eye' as: 'Get 5 consecutive kills within 10 seconds of each other using only Blink's discs.'
This announcement was originally published by Psytec Games Ltd on Steam on Mar 23, 2026.
Open the original on Steam