Titan Isles

Titan Isles v1.9.21 Release Notes

Psytec Games Ltd

What's New

16 new suit skins (4 per suit), plus all suit and weapon skins now have unique names Goliath's shield now reflects Hunter arrows, Blink discs, and Storm pistol shots, and can absorb and block lasers New interactable pickup system with a choice between pull-and-hold or pull-and-catch (Half-Life Alyx style) in the Controller options New Game+ now adds an extra super chip to every difficulty level for each cycle you've completed, and the bonus is shown on the mission preview screen Prestiging now grants bonus stamina for each prestige level, and reaching Legendary status grants even more Prestiging as Hunter now reduces arrow load time, rewarding your dedication with faster combat Enemies are smarter: Watchers, Sentinels, and Terra Stalkers can now dodge your attacks The Annihilator Watcher can now target multiple players at once, so stay on your toes in co-op Blazejaws now charge at players and are better at avoiding each other Enemies will now cancel their charge if you break line of sight by hiding Blink can now dash in any direction by enabling "Any Direction Dash" in Blink's suit settings (default is forward-only) Aim assist now works on interactable objects by default, making it easier to grab what you're looking at (can be toggled off in Controller options) Blink now has an adjustable Aim Assist Angle setting so you can fine-tune targeting to your preference New NPC Audio option lets you mute NPC chatter entirely or limit it to story dialogue only Goliath has a new Auto-Detonation option available in the suit settings panel The Hub transforms to night when you reach End Game Annihilator Watchers can now target multiple players at once, making encounters more dynamic in co-op Blazejaws now charge at players and navigate around each other more intelligently

Improvements

Hunter's bow now shows rotating arrows while loading and in flight, with hit impacts that scale based on how many arrows are loaded Arrow explosions are now proportional to the number of arrows fired, so fully loaded shots feel much more powerful Cyclone arena encounter rebalanced for a better flow Half of Goliath's goo projectile colours now glow with a toxic effect Blink's wall running is smoother and more reliable Improved Blink throwing mechanics and aim assist Blink's stamina pool has been increased to better suit its lightweight playstyle Storm's flight times have been extended Hunter's grapple hook now smoothly decays speed on release instead of stopping abruptly Improved force-grab reliability and responsiveness Trident boss fight rebalanced with increasing speed as the fight progresses Shellshock and Stormcruiser bosses now automatically wake up if players enter their arena Wind pushback added to the Shellshock arena to prevent bypassing the fight Skulker jump attacks on Legendary difficulty are now fairer Homing rockets on Legendary difficulty are slightly slower for better readability Barbed Snare and Detonating Grasp damage improved, with a larger Detonating Grasp area of effect Helmet colours updated to harmonise better across all suit skins Suit previews now mirror your real arm and head movements Mission info screens added to the Hub for easier planning Blink now has an adjustable aim assist angle in suit settings Railgun reload times have been adjusted for better pacing Aiming at an enemy now gradually increases your threat level, helping the targeting system break ties Apex TwoTowers arena layout improved Spring seasonal visuals refreshed across the Hub and world environments Easter Event eggs are now easier to find and collect NPC chatter cooldowns added to reduce bark frequency, especially in multiplayer Avatar direction is now automatically aligned when you first load in Added NPC Audio Controls: new option in the Audio panel lets you mute NPC chatter entirely or switch to Story Only mode, great for reducing noise in multiplayer sessions Added new messages when players join a game, and a loading spinner to the joining and hosting screens so you always know something is happening. GoliathPower Landing now deals increased damage Grappling Hook damage reduced slightly for better balance Enemies now cancel charges when players take cover, making stealth more viable NPCs now have a cooldown between voice lines, reducing repetitive chatter especially in multiplayer

Bug Fixes

Fixed guests being deposited out the back of the Dropship Fixed late joiners not appearing correctly in the Dropship seats Fixed Grappling Hook occasionally getting stuck Fixed Sentinels not reviving if hit while falling Fixed Goliath's Goo Gun visual colours and projectiles now properly expire instead of lingering Fixed a Stormcruiser issue where some turrets wouldn't spawn if a guest player disconnected mid-fight Improved seating positions across the Dropship and Hub Fixed players being able to cheese the Apex and Amorphous Crawler boss encounters Fixed Hunter arrows not loading properly when charging multiple arrows Fixed Goliath's area-of-effect attack not hitting correctly Fixed laser absorb not initialising properly on Goliath's shield Fixed the grappling hook sometimes becoming unresponsive Fixed the Drill Rocket Launcher not working correctly Fixed Sentinels continuing to fire during their dodge animation Fixed guests not properly releasing held items and items respawning too quickly after being dropped Fixed trophies not syncing correctly when joining a game as a guest Fixed prestige icons not updating in real time when unlocked or when switching suits Fixed players sometimes spawning above the ground or at the wrong height after teleporting Fixed the Start and Lobby scenes occasionally placing players at the wrong teleport location Fixed checkpoint and respawn issues in certain missions Fixed a gap in the Laser Tunnel level mesh and adjusted the Collectable Relic placement Suit settings updated from the Options panel now stay in sync if you also have them open on the Avatar panel Suit settings now stay in sync when changed from the Options panel while the Avatar panel is also open Adjusted death boundaries in the Graveyard campaign so players fall less often into the void Turret vertical aiming angle improved for better coverage Skill Unlock layout adjusted for clearer presentation Fixed other players' avatars not being removed properly on disconnect

This announcement was originally published by Psytec Games Ltd on Steam on Apr 3, 2026.

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Titan Isles

$18.74action-adventure · co-op

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