Total War: ROME II - Emperor Edition

Mars Beta: Update #1

CREATIVE ASSEMBLY

Hey folks,

We've just rolled out an update to the Total War: ROME II Pantheon Updates MARS Beta. Check out the release notes below for the full details of what's included.

Bug Fixes

  • Corrected model for iron javelin for all units that have it
  • Celtic Light Horse now use the correct unit card
  • Fixed issue with shattered units not properly being removed from the player's UI. The player's shattered units also now do not show banners when routed, only enemy units do now to make it even easier to chase down shattered units

Morale

  • Increased morale penalty for being attacked in flank and rear
  • Reduced morale penalty for being under missile fire
  • Reduced morale penalty for general dying recently/dead/fled
  • Reduced the morale penalty for friendly units routing, and reduced the morale bonus for enemy units routing, as both hadn’t been adjusted to account for the removal of the base morale bonus
  • Added more granular total casualties morale penalties to allow more gradual increase in morale penalty
  • Fixed an issue where the Scares Horses morale penalty was also applying to camels
  • The morale tooltip descriptions for extended and total casualties are now different. Total says ‘casualties sustained’, extended ‘recent casualties'.

Fatigue

  • Increased the threshold for each fatigue level to increase the time it takes for units to move between fatigue levels
  • Reduced the penalty to melee defence at each fatigue level

Rules

  • Reduced collision damage
  • Changed min armour roll from 0 to 25% of full armour value
  • Reduced addition to crit chance from the damage of the attack, this generally reduces critical hit chance overall and damage
  • Reduced base crit chance from 3 to 2
  • Added new base deflection chance value, and a modifier for how much the armour roll adds to deflection chance. This increases how many hits will be deflected, slowing the pace of combat down
  • Increased how much armour piercing damage impacts the deflection chance to give a bigger difference between regular and AP damage
  • Adjusted the values that dictate how armour impacts regular and AP damage to smooth out how increasing armour impacts both in the regular range of armour units will have
  • Reverted knockdown getting up delay values to what they were before, so units that are knocked down take longer to get up again

Unit Type Changes

Overall

  • Adjusted melee defence and missile block chance values for many shields to correct issues, and generally increased missile block chances
  • Hoplite shields melee defence bonus has been reduced slightly
  • Increased hit points for infantry from 50 to 60
  • Reduced damage for non-Celtic swords
  • Increased cavalry run speeds and turn speeds, and adjust the distance they adopt the charge pose
  • Increased mass for infantry
  • Widened the spread of armour values, with better armours getting a higher value. Some examples:
  • Spolas armour increased from 35 to 40
  • Mail increased from 45 to 55
  • Bronze elite increased from 70 to 80

Melee Infantry

General

  • Increased the AP damage of clubs from 8 to 10

Unit specific

  • Germanic Round Shield Swordsmen have had their shield data corrected from wooden shield to small round
  • Galatian Swordsmen now have correct the armour value, and their melee attack and melee defence have been buffed
  • Illyrian Raiders have had their melee attack, charge bonus, and melee defence buffed
  • Arabian Noble Swordsmen have been give more armour and weapon damage
  • Bithynian Infantry have had their shield and armour stats corrected
  • Parthian Swordsmen have been given the eastern sword weapon to match their visuals
  • Pontic Swordsmen have been given mail armour and kopis weapon stats to match their visuals
  • Gladiators have had their armour value corrected
  • Gaetuli Tribesmen have had their armour value corrected

Spear Infantry

Unit specific

  • Corrected armour value for Veteran Spears to be leather rather than mail
  • Vigiles have had their shield stats corrected
  • Auxiliary Celtic Spearmen in Empire Divided now have 21 melee defence instead of 212
  • Mercenary Greek Hoplites have had their armour value corrected
  • Persian Hoplites have had their armour value corrected
  • Steppe Spearmen have had their shield stats corrected
  • Gladiator Spears have had their armour value corrected

Pikemen

General

  • Pikemen have had their pike lowering and turning time when in formation adjusted

Projectiles

General

  • Lowered slinger damage
  • Lowered archer damage slightly

Missile Infantry

General

  • Changed shield type of many slingers to one with lower melee defence values

Unit Specific

  • Royal Kushite Archers now have correct composite elite damage for their bows
  • Cimmerian Heavy Archers have been given the elite composite bow to improve their damage
  • Parthian Foot Archers have been given the elite composite bow to improve their damage
  • Pontic Peltasts have been given the kopis weapon to buff their melee damage and to match their visuals
  • Celtic Youths have had their shield stats corrected
  • Egyptian Javelinmen have had their shield stats corrected
  • Iberian Slingers have had their shield stats corrected
  • Iberian Skirmishers have had their shield stats corrected
  • Balearic Slingers have had their shield stats corrected
  • Heavy Numidian Skirmishers have had their armour stat corrected

Melee Cavalry

Unit specific

  • Azat Knights have had their armour stat corrected
  • Median Cavalry have had their shield stats corrected
  • Noble Blood Cavalry have had their shield stats corrected
  • Celtiberian Cavalry have had their shield stats corrected
  • Iberian Noble Cavalry have had their shield stats corrected
  • Auxiliary Cavalry have had their shield stats corrected
  • Equites have had their shield stats corrected
  • Roman General has had their shield stats corrected
  • Legatus has had their shield stats corrected
  • Praetorian Cavalry have had their shield and armour stats corrected
  • Bactrian Light Horse have had their armour stat corrected
  • Greek Light Cavalry have had their shield stats corrected
  • Sarmatian Horsemen have had their shield stats corrected
  • Scythian Royal Horse have had their armour stat corrected

Missile Cavalry

Unit specific

  • Scythian Royal Horse Archers have had their armour stat corrected
  • Scythian Royal Skirmishers have had their shield stats corrected
  • Gaetuli Horse Skirmishers have had their armour stat corrected

Elephants

  • Indian Elephants and Indian Armoured Elephants now have the same hit points, and armoured elephants generally now have higher armour
  • Elephants have had their hit points lowered

Chariots

  • Chariots have had their hit points increased

Camels

  • Camels have had their mass lowered
  • Camel Cataphracts have gained more armour

Unit Ability Changes

  • Adjusted the speed of wedge, flying wedge, and diamond so they are no longer slower than units not in those formations
  • Adjusted missile block chance of Testudo formations to account for changes to shield missile block values

⚠ IMPORTANT

If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article.

If the issues persist, please visit our support site for additional troubleshooting steps and assistance.

MOD WARNING

Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.

This announcement was originally published by CREATIVE ASSEMBLY on Steam on Oct 1, 2026.

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Total War: ROME II - Emperor Edition

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