Early Access Update (Major)
The transition from our Demo to Early Access is here. We have overhauled the game’s foundation, moving from basic visuals to a high-fidelity experience with smarter threats and a fully functional multiplayer system.
Graphics & Visual Overhaul
- Full HD Migration: Complete transition from basic graphics to high-definition visuals, including advanced lighting and shaders.
- Environmental Polish: Improved map textures and visual systems for a more immersive atmosphere.
- Atmospheric Effects: Enhanced lighting behavior and scary environmental extendables.
- Random Events: Added a mysterious "Event Cube" in the map (functionality to be revealed soon).
Enemies & AI
- Smarter Threats: Major AI overhaul—enemies are now faster, deadlier, and more reactive.
- New Entities: Added Sally09 (explosive stalker) and territorial enemies like the Wild Boar.
- Entity Polishing: Improved visuals and behaviors for the Bull and Blindkiller (better leaping and detection).
- More to Come: Additional enemy types are already in development for future patches.
Multiplayer & Systems
- Seamless Multiplayer: Fully integrated multiplayer system (98% tested) with stable client syncing.
- Crew Management (TAB): Open your room menu to manage your crew, set passwords, or kick players.
- Cloud & Progress: Added a Cloud Save system and a player ranking/recording system (currently in testing).
- CCTV Surveillance: Use the main computer to watch live players or view via Death CCTV after falling.
Combat & Survival
- Melee Combat: Added items like Scrap and the Toy Hammer for defense. Note: Melee features friendly fire—you can harm your teammates.
- The Scanner: A new Friends GUI to identify targets: Green (Friendly), Yellow (Potential Threat), and Red (Confirmed Hostile).
- Equipment Updates: * Flashlight duration increased from 300s to 900s.
- Added a Flashlight Charger inside the Elevator.
Utility Improvements: Faster Health Stations and a new Vent system for quick travel back to the Elevator.
UI & Quality of Life
- Post-Game Reports: New ending screen featuring an MVP Calculator for team performance.
- Settings: Completely redesigned and improved Settings UI.
- Map Flow: The main room has been resized and optimized for a better player experience.
Upcoming Features
- Suit Customization: Change your suit color at the main computer.
- Expansion: More maps, traps, items, and catastrophic locations for the elevator to visit.
- Upgrades: Character progression (HP, Speed, Stats) and special inventory like Loot Drones.
The Tower has evolved. Good luck, Scavengers.
This announcement was originally published by FISAL(ERROR) on Steam on Mar 24, 2026.
Open the original on Steam