October Dev Log
Gameplay
- You can now level up towers to get unique visuals and effects
- Enemy types increased from 3 -> 7, Bosses with Special Abilities added to the game
- You can now play as Penny Bun with unique effects.
- There are now towers in the game that can buff other towers
- There are now findable objects in the level that can give powerful auras to your towers
- Gathering resources have been revamped. Buildings now autogather resources around the map instead of producing their own.
- Bosses will now show up on the edges of the screen so you can better position towers
- Bosses now have a unique intro animation
- Game completely rebalanced to make it far more challenging
- Gold reworked to be a more unique findable resource
Creative
- In-game Character style has been changed and walk/carry animations have been implemented.
- The UI has been completely revamped.
- We have a beautiful animated Main Menu
- Infusions UI has been revamped
- Victory screen has been revamped
- Each tower now has a unique destroyed state
- Most Particles Have Been Updated
- Buildings now better show which resources you are missing
- Quarry and Sawmill Now have original assets
- Prima Materia now has a 3D style look
- Main gameplay sound track has been finished
- Dozens of sound effects updated and created
Hopeful Future Timeline
Oct: Launch Some Discord Playtests Nov: Act on Discord Feedback & Add New Achievement Unlock System Dec: Fun Features of Devs to Add + Holiday (we need our breaks too!) Jan: Polish And Add Remaining Content Feb: Prepare a lot of publishing initiatives. March: Next Fest + Launch
This announcement was originally published by Edenic Era LLC on Steam on Oct 18, 2024.
Open the original on Steam