UKNON Jones & Guynelk 2
September 2026
Details
-Optimization of textures (on the other hand, buildings may have fewer details) -Improvement of the visuals for the gates of a building in the city -Collision optimization -GPU optimization -We can now move the cars…
Game optimization
-Optimization of RAM and loading time -Optimization of textures and materials -Adding collisions on cans on a table in the city
Game improvements, optimization, and bug fixes
-Collision optimization -Withdrawals of some elements invisible to the naked eye and useless -Adding collisions on wood that did not have one in houses -Optimization of some texture and adjustment of a fabric in a house…
Animation of some UIs and other stuff
-Particle optimization -Animation of the main UI elements when hovering over them (pause menu, Jones and Guynelk object selection, character selection menu, and main menu) -Improved spiderweb visuals
Game improvement and optimization
-Adjusting a bug or Saphir could use certain techniques when the game was paused -Change of the material of the crystal monster to make it prettier and also for optimization -Optimization of a few textures -Adjustment…
Game improvements, game optimization, and bug fixes
-Collision optimization in the open world only -Texture optimization in the open world only -Adding a missing collision of ladders, tables, and chairs in open world homes -Opening the doors in the mill in the open world…
Minor bug fixes and improvements to gameplay and performance
-Adding collisions on some chairs of a building because there weren’t any -Removal of collisions of certain flat objects in buildings to optimize play -Jones can no longer crouch or get up when the object selection menu…
August 2026
Fixing a serious bug and adjusting DLSS
-Arrangement of the DLSS to increase performance and avoid unrealistic artifacts with bloom -Fixing a bug full of quests had become impossible to do with Jones -Adjusting a bug or the image of memories from Evil Elsa’s…
DLSS improvements and game optimization
-Optimization of materials -Shader optimization -Arrangement of the hair of Lifer and Succubis -Added DLSS in all the game’s cinematics, but improved the quality of the game -Addition of DLSS in all the cinematics and…
Mesh/detail arrangement and particle optimization
-Optimization of particles -Arrangement of the LODs for better quality compared to the recent update -Improvement of trees and other objects in the distance for more details without too much performance loss, or even…
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