Dev Update #1 — Early Progress and Next Steps
**DEV UPDATE #1 — Early Progress and Next Steps**
Hey everyone!
I’m the solo developer behind **UNIT ZERO: Operation Black Veil**, and I wanted to share a quick update about the project’s current progress and what’s coming next.
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### Current Focus
Right now, I’m focused on expanding the **Zombies mode**, which already features early wave-based gameplay and the foundations for a **story-driven Easter Egg** system.
The goal is to mix intense survival action with mysterious objectives and a deeper narrative — something closer to the classic *Call of Duty Zombies* experience, but with a darker, more realistic style.
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### What’s Coming Next
- **Story and Easter Egg expansion** (more clues and interactive objects)
- **Tactical objectives** planned for future updates (bomb defusal, rescues, HVT eliminations)
- **Improved AI and animations** for smoother zombie behavior
- **New environments** tied to the main story
- **Full audio immersion** — realistic sound design and voice recordings
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### Community Feedback
I’ve been reading all your comments here on Steam — thank you so much for the amazing feedback and support!
Every wishlist, comment, and idea helps me shape the future of UNIT ZERO.
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### How You Can Help
If you’d like to support the project, please:
- Add **UNIT ZERO: Operation Black Veil** to your **Steam wishlist**
- Share the game with friends
- Leave your feedback on what kind of missions or horror elements you’d like to see next
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Thank you for believing in this project.
More teasers and gameplay clips are coming soon — stay tuned!
— *Christian Velázquez*
Solo Developer
of **UNIT ZERO: Operation Black Veil**
This announcement was originally published by Christian Velazquez on Steam on Nov 4, 2025.
Open the original on Steam