VEIN

VEIN 0.025

Ramjet Studios

VEIN 0.025 is now live on Steam.

New animations, new map area, new building maintenance, new buildables. Optimization, bugfixes, zombie improvements, ragdolling, and more.

Changes:

New map area, extending north from Franklin County New pump shotgun (870) art & pump shotgun animations New radio and general music New utility cabinet placement system, using flags/pylons instead of a strict static radius Add building maintenance/upkeep/salvaging to all buildings (WIP). Building dirtiness is now tied to its maintenance conditions Hunger and thirst now prevent sleep and wake the player up early Buffed sunken boat lootability Gave rubber some more uses in crafting Mosin-Nagant animations Add ability to inspect weapons Add suture needle item for medical use Add bow & arrow animations Add temperature packs for medical use Notifications for e.g. looting now group together and replace old ones to prevent vertical column of notifications Sky & lighting tweaks Upgrade all art for fences Improved building art Triple the battery life of the GPS Typoes and localization fixes Progress on gamepad support, add gamepad keybinds to settings menu Improve rendering of distant objects New art/functionality for Sokudo Commute Update vehicle names to canonic names in preparation for new art Structural support system: building things too tall will make them fall Car impacts will make stuff attached to your car fling off ResetVehicleParts command Rebalance damage profiles, zombies can now damage all base tiers Condition effect rebalancing Add new zombie types Zombies now have different strengths; stronger zombies hit harder Greenhouses are now functional and keep their interior warm Add new blunt and bladed animations for machetes and baseball bats .38 Special now reloads round-by-round Handheld radio no longer beeps when receiving VOIP New car horn sound Horn, impact, engine sounds are now muffled when inside the vehicle Some VOIP refactoring Fix furniture affecting navigation for zombies Fix zombies prioritizing animals sometimes Zombies no longer collide with each other/they can squeeze by each other to get in e.g. doors Zombies no longer stunlock each other Fix zombies not climbing over fences, guardrails Zombies no longer block the third person camera Wooden, plastic loft buildables (for upper floors of bases), support beam buildable, wood slats buildable Melee weapons now have effectiveness, depending on your character's stats. Characters that do not meet the effectiveness requirement will do significantly less damage. Zombies and players can now ragdoll and get back up Update forest floor/tall grass to have more foliage in winter Update player indicator on maps Add some missing schematics (e.g. claw sword or combat shovel) to the world Pigs, boars now make noise Some dream sequence adjustments New art assets for metal pipe items, metal sheets Animation optimization for very large zombie counts Add new languages: Portuguese (Brazil), Ukranian, Polish, Swedish, Traditional Chinese, Spanish (Spain), Dutch, Thai New Fifty-Seven animations Multiple networking fixes and optimizations Add fallback fonts for crates, signs, street signs for different languages Fix some yard decorations not being fixable Re-detailed exteriors for Saranac and Redford Update DLSS to 4.5 Better interaction with zombies when vehicles hit them Map can be zoomed in and out with pgup/pgdown Add "No Damage (Except Players)" setting for permission zones Zombies in a horde can no longer block attacks to players Add crumble physics to most things in the game Correct a bunch of desync to do with handbrakes Partial work on controller support Add lifetime stats to character UI in inventory menu Scent is now indicated in the inventory UI Vending machines are now moveable More permissive shoves towards zombies (it's easier to shove a group of them now) Improve vehicle performance when many are loaded Checkboxes in place of yes/no dropdowns (WIP) Fix connected electronics, plumbing getting disconnected when going far away and coming back Enabling/disabling remote playback updates TVs immediately Fix multiple impacts from clients on listen/dedicated servers Fix hair dye name when looted Broadcast radio placement faces you Fiberglass paddle placeable on walls Fix lantern desync Fix cell phones, other electronics not reflecting their state in thumbnails Fix some UC UI discussing base decay when that setting is off Fire pit no longer glows when not ignited Fix radio VOIP not working when the radio is not in your hands Fix tires spawning in glove boxes of trucks Fix water noises when crouching in places with water under the floor; ditto for crouching in shallow water Fix input keys getting stuck when alt tabbing Misc. bugfixes and optimizations

This announcement was originally published by Ramjet Studios on Steam on Sep 26, 2026.

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VEIN

$19.99base-building · co-op

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