Optimization & Water Update
The game's core codebase has undergone a major overhaul, resulting in improved performance for destruction and physics systems, corrected ragdoll behavior, significantly reduced RAM usage, much faster level loading times, and the resolution of numerous critical issues related to multiplayer synchronization and other aspects. See details below. Some additional fixes and optimizations will arrive later.
New Features
New Water Visuals
Now you can dive underwater
Added Speedboat
New Map - Oil Rig
beware - this is the most performance heavy map currently in the game
Improved Swat behavior in Siege mode
they are smarter and much more deadly now
Other New Features and Improvements
- Players now able to stand and walk on moving objects
- NPCs can now jump over fences
- New character animations
- Added Fall Damage
- Added -nomods launch option for starting the game with addons disabled
Fixes And Optimizations
General Performance
- Large collapses no longer freeze the game
- Destruction physics are dramatically cheaper now
- Memory usage cut by roughly two thirds
- Levels load far faster (from 16s to under 2s)
- Fixed a memory leak when changing maps
- Reduced graphics memory use with no visual change.
- Fixed structures collapsing far more than they should from a single hit.
- Improved Vehicle performance
Multiplayer
- Client's game performance improved
- Fixed players getting stuck on "Receiving Data" when joining a game.
- Much faster load time for heavily damaged sessions
- Fixed damage failing to arrive for the person who joined most recently
- Passengers and drivers no longer slide backwards or jitter
- Fixed Items and vehicles disappearing in multiplayer when someone disconnects
- Grabbing feels more responsive as a client
- Throwing objects as client now feels more natural
- No more doubled corpse limbs for late join clients
- Fixed destroyed NPC pieces going missing for players who joined late.
- Kill credit goes to whoever actually shot you
- Grabbing a ragdoll limb now drags the rest of the body
- Fixed a bug where a living player could be dismembered
- Fixed invisible falling debris building up in the background over a long session
- Fixed client bullets not going straight
- Fixed an issue where chosen player model would reset to Agent Black Camo
- Severed limbs now clean themselves up, instead of accumulating
- Shooting, shoving or dragging a corpse now keeps it around, instead of it vanishing mid-interaction
Other
- Fixed the way NPCs move through doors
- Fixed NPCs bad shooting accuracy
- Fixed an issue where sounds could be heard way past their range
- Fixed Missing Terrain on Border Level
- Fixed Siege Operators almost never breaching
- Objects no longer jump when you damage while holding it
- Fixed single corrupted addon cache preventing the load of the rest ones
And more undocumented fixes
This announcement was originally published by 180° on Steam on Sep 30, 2026.
Open the original on Steam