Voxile

Biweekly build 12/17/25

VoxRay Games, Inc.

UI

* Contextual tutorial: gives tips on what you may want to do next on the left side of your screen in any world.

* Carpenter tool UI overhaul: now shows previews of what you're about to build.

* General UI overhaul with better font and better uniform scaling.

Gameplay

* Swimming now has its own "swimming stamina" stat, making it much more predictable how long you have until you start drowning in water. Diving helmets increase this time substantially.

* Carpenter tool has new wood log material.

* Randomize items will now auto-unwrap when you receive them.

* Improved object placement.

* Objects placement and gloves snap to build plan.

* XP spawns on monster death, longer timeout.

* Slow down lateral movement on ladders.

Worlds

* Old Wayland Ruins: Updated Old Wayland Ruins to be less of a handholding tutorial and more of a mini-open world which should let players learn the basics of crafting, combat, and exploration.

* Isle of Vox: Demo Version of Isle of Vox updated to feature the carpenter tool and various other gameplay improvements.

Procedural Survival

* Camps with monsters are now separated from points of interest without monsters, so players can more easily adjust the monster quantities in their worlds.

* A quest to activate World Cores is now active from the start. Decker's admittedly long-winded tutorialization of various gameplay features has been toned down substantially in favor of the new context-aware tutorials.

* New World Core Towers are available in several biomes for a more varied gameplay experience.

* Craftables have been streamlined a bit for two reasons: one, so starting players have a bit more direction into what to do first, and two, so the Build Tool is more prominently useful to players.

* Diving helmets and related blueprints and upgrades can now be found in various chests throughout the world to improve the swimming and underwater experience.

* Bosses and Shops are now labeled on the map.

* New quests include repairing a log cabin and lifting a tractor out of a deep hole.

* Carpentry Workbench: Added new craftable log cabin pieces and decor items.

Monsters

* The zombie model has been updated to a more ooze-y theme! The Zombie corpse container and loot have been updated to match.

* The ghost enemy has been made creepier with a new skeleton. The ghost corpse container has been updated to match as well.

Sound

* New placement SFX for crystals, metals, gems, gears, screws, springs, rubber, plastic, and bone.

* XP baubles now make a small sound when scooped up by the player.

* Crossbow bolts now make SFX on impact, and throwing stones make a whoosh when thrown.

* New sound and visual effects for the Skeleton Gunner and Brock Crab, including firing, impact, and reload sounds, and adjusted VFX for tracers.

Rendering

* Rendering: improved the look of water to be less transparent and overly reflective.

Fixes

* Fix monster/NPC movement in water.

This announcement was originally published by VoxRay Games, Inc. on Steam on Dec 17, 2025.

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Voxile

$15.29action-adventure · destruction

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