Voxile

Biweekly update 1/14/2026

VoxRay Games, Inc.

* Procedural Generation: Dozens of new points-of-interest including chests hidden in treetops or atop strange cliffs; sunken copper ships laden with cargo; quests to recover lost books, pack cargo, repair ships, or build cabins; and camps occupied by creepy cultists or the dangerous Red Roc. Lot's of new Barrens and Snow points of interest.

* Audio: New sound effects for placing metal objects

* Red Roc: Bird enemy now has more diversity in sound effects

* Resources: Chemicals are now more common in procedurally-generated worlds. Clay is now a bit redder and easier to spot at distances.

* Forest: New tileset for the highlands of the Forest Biome.

* Object physics: Falling objects take damage and make noise. Also improved falling collision checks.

* Respawn totems: Better detection when player is near.

* Save games: Crouching state is now stored.

* XP: Stop at water surface, fix bug where they would get "stuck" in the air.

* Monsters: Reduce aggro rate.

* Build plans: Reduce object placement snapping distance.

* Carpenter tool now works with building plans (shows closest buildable, adapts materials).

* Procedural landscape: now generates more interesting overhangs while keeping the base landscape more navigatable.

* Rendering: new more pleasant default upscaler.

* XP baubles redesigned

This announcement was originally published by VoxRay Games, Inc. on Steam on Jan 14, 2026.

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Voxile

$15.29action-adventure · destruction

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