War Flavor Patch Notes #1 – Balance & Gameplay Improvements
Hello everyone,
Thank you for playing War Flavor! Here’s our first update since release, focused on improving gameplay balance, comfort, and overall experience based on your feedback.
- Increased monster spawn zones
- Added a delay before monsters detect the player upon spawning
- Reduced monster health
- Reduced number of monsters in Easy and Medium modes
- Reduced poison hitbox size
- Reduced time penalty from the “Dark Energy” object on contact
- Adjusted inertia of certain enemies
- Controls are now saved during the tutorial (even after death or restart)
- Adjusted some controller inputs for better comfort
- Increased walking and running speed for both players
- Updated several levels to make jump distances more accessible
- Reversed wind direction in Level 7
- Adjusted certain camera angles
- Updated icons for better clarity
We’ll keep listening to your feedback and continue improving the game. Thanks again for your support
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This announcement was originally published by ArteGame on Steam on Mar 23, 2026.
Open the original on Steam