Who's beast

Patch 0.8 – New Features and Fixes

Progrediens Studio

New Features

Complete VOIP Overhaul

A full rework of the in-game voice system, now stable and feature-complete:

Fully functional in both lobby and in-game Microphone device selection available in the settings Adjustable noise threshold, volume, and gain Self-monitoring to fine-tune microphone levels Proximity chat enabled When a player dies, they are automatically moved to a private “dead players” voice channel

New Ghost System

New playable character inheriting player core functions Can complete certain quests and contribute to team progress Passes through everything except ground, stairs, and main structures Cannot deal or receive damage Becomes visible to other players one minute after death Includes a dedicated night vision Added entry in the Village Chronicles explaining its mechanics

Healing Zones

A healing zone now appears once per day/night cycle Standing in the zone for 5 seconds restores 25 HP Only one player can benefit at a time Knights can reach up to 200 HP Beasts can deactivate the zone to remain unnoticed

Dynamic Waypoints

The minimap has been replaced with a new in-game waypoint system:

Dynamic waypoints visible directly during gameplay Fixed-position quests: • Find the key in the cellar • Dance in five large tents • Analyze the vials • Complete the rune table “Fallen Knight” quest: dynamic waypoint that follows the target Visual waypoint added for the Rally event

Stamina Gauge (Knights)

New stamina bar affecting movement and physical actions

Stack & Dual Equipment

Players can now carry both a weapon and a torch Switch between them via a configurable key HUD updated to display both slots Picking up an item automatically equips it Torch attack cooldown reduced from five to three seconds

Automatic Spear Recall

If the spear is not retrieved, it automatically returns to the player after 15 seconds

Village Chronicles

New in-game codex summarizing the game’s lore and mechanics Added explanatory images Dedicated key (HUD) to open/close the Chronicle in the lobby New entries: The Ghost, Healing Zone, and Damage Mechanics Fully updated French version (other languages coming soon)

Rules and Core Mechanics

Wolf and Basilisk deal 100 damage (instant kill if the target hasn’t healed) The Banshee instantly kills any player in her zone, regardless of HP Day/Night cycle duration: 4 minutes (2 minutes day / 2 minutes night)

Rally pauses the cycle for one minute Healing Zones do not affect cycle time

Added hit marker visible upon successful hits

Fixes and Improvements

Gameplay

Fixed double damage calculation on the spear Fixed ragdoll behavior when torching beasts disguised as knights Death simulation activated and torch collision box enlarged Fixed early wolf dash activation Fixed 5-player bug causing too many beasts to spawn

Ghost

Fixed motion detectors triggered by the ghost camera Smoother spawn without shadows or emote sounds Removed footstep and jump sounds (under testing) Counter-based quests (dance, visit, etc.) no longer reactivate when respawning as a ghost Added invisible walls to prevent out-of-bounds falls River terrain flattened so the ghost can climb back up

Environment and Interface

Adjusted and corrected lighting in the camp and lobby Added candles to the lobby upper floor Torches relocated to the ground floor Tweaked HUD, nameplates, and stamina display New third-person camera with improved placement and smoother control

Audio and Ambience

Added new main menu music Fixed volume sliders for menu, effects, and ambience Audio preferences now save correctly Improved overall sound attenuation and mixing

Technical and Network

Removed Seamless Travel (source of crashes) Switched to direct level travel with manual reinitialization for respawn, roles, and quests Improved VOIP stability and synchronization of player nameplates Refactored duplicate classes to reduce code weight and improve performance

Accessibility and Localization

Fixed key remapping, now compatible with all languages Added an anti double-bind system to prevent assigning already used keys Full French translation completed English tutorial translation in progress

This announcement was originally published by Progrediens Studio on Steam on Oct 16, 2025.

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