Wildfire

Patch v1.04 and 40% off in Steam Summer Sale

Sneaky Bastards

Wildfire's fourth major update, Patch v1.04 , is now live on Steam! Some small but significant gameplay rebalancing, along with fixing minor issues lingering from the last patch, are the stars of this update. Many of these changes were made after taking player feedback into account. We have also added Steam Cloud support for Wildfire's save files, so you can now have your game progress follow you between PCs.

We're also thrilled to offer a 40% discount on the game throughout the Steam Summer Sale! If the game has been sitting on your wishlist, now is the time to dip in to the stealthy elemental mischief contained within.

The patch notes for v1.04 are below, and you can also read them combined with previous updates here:

> Read the full patch notes here

Crash Fixes

Fixed a crash related to crucibles being caught in bubbles while underwater

Fixed a crash caused when very long vines are created on a single wall

Fixed a crash caused when Vine Traps where thrown in certain positions

Balance Changes

Rebalanced the Ice ability to make it no longer possible to put guards to sleep with a single instance of freezing them

Rejuvenate will now heal players back to full health, rather than only revive them when dead

Changed some enemy attacks in the final encounter to prevent the player getting stunlocked or stuck in corners

When disguised, enemies will no longer slowly detect the player in their line of sight, as long as the player acts like a patrolling guard

Bobcats can no longer be drowned by holding them at bay with a fireball while they swim

Graphics and Performance

Bobcat shadows update more consistently when they are alerted

Rejuvenate will no longer incorrectly draw sprites to restore if the player is aiming while their water is set to Ice mode

Rejuvenating vines now correctly restores their sprite from grey to green

Aiming wildfires while holding Ice will no longer indicate those fires will be put out

When grass is placed near meltable snow, the grass sprite will no longer extend into the air after the snow is melted

When all meteor shards are collected and New Game+2 begins, Forest 2: Brevis Pass will no longer show an uncollected meteor shard objective on the map

Camera pan arrows no longer render over objectives text

The player will no longer incorrectly flash white when stunned while One Hit Kills is enabled

The player's current HP will now be displayed after unpausing while in a level

Fixed a terrain sprite error in Forest 7: Mouth of Uahm

Icon indicators in the final encounter no longer incorrectly display while the camera is zoomed in

The warning prompt informing the player they are unable to mantle into a crawlspace while holding something now correctly displays

Moving gates will no longer warn players they cannot crouch while carrying something

Typo fixed in City 2: Crematorium note

Fluid dynamics effects now correctly collide with certain walls

Fixed an issue that caused the player to animate faster than usual when exiting a crawlspace

Ezra is no longer missing his dialogue box name tag in certain levels

Barrels now correctly display a white interaction highlight

Villagers’ speech bubble icons now correctly hide when an interaction prompt appears

The Character Outlines video option now correctly saves between sessions

In Mountains 5: Medo Subpeak, the switch controlling the statue’s arm now highlights the bell height indicator when ready to be interacted with

Fixed an issue that caused villagers’ sprites to sometimes disappear when thrown

Bridge ropes now render in front of enemies correctly

Objective text on the pause menu will now indicate already achieved secondary objectives with a white tick

Gameplay Fixes

Bobcats will no longer sometimes incorrectly move toward the player when backing up over a ledge

A unique enemy encounter will no longer result on them running on the spot if the One Free Fright meteor shard is equipped

The player can no longer take fall damage after completing the final encounter

It is no longer possible to rescue a dead villager by carrying them to the exit door

Fixed an issue that caused villagers to get stuck in walls

Fixed an issue that caused players to be unable to mantle up certain terrain tiles when carrying something

The Heretic's Demise meteor shard will now correctly kill players if they burn to death in a crawlspace

Grass can now correctly be placed on top of snow

Grass placed on snow can now be correctly ignited with a fireball

Added additional checks to prevent the enemy in the final encounter from getting stuck in walls

Rigel will no longer be detected if he is hiding in grass or snow

The objective scripting in Forest 7: Mouth of Uahm will no longer complete the mission if the barrels are detonated after the player has died, but before they have reloaded a checkpoint

In Forest 7: Mouth of Uahm, the first two guards will now correctly longer initiate a conversation after a checkpoint reload

When throwing an element a short distance, the player will no longer prematurely catch it before allowing it to hit the ground

Players will no longer sometimes clip into the ground when attaching to a low-hanging vine

Frozen characters now correctly align to the movement grid

It is now easier to aim out of water while swimming in water

Fixed an issue that caused vines grown on top of one another to be unable to be climbed

Villagers' oxygen meters now replenish at the correct rate

Rejuvenate will now correctly heal Captain Caira without her needing to be dead

Fixed an issue in the final encounter that prevented the player from embracing earth

Fixed an issue that caused fire to propagate over bridges when the player attempted to put it out with water

Prevented enemies from clipping through terrain if they deflect a fireball while mantling

Prevented enemies from getting stuck in walls after they travel through a doorway

Fixed an issue that caused vines to not reappear after reloading a checkpoint

Fixed issues caused by the player picking up their disguise while carrying something in City 3: Chateau Caira

Closing a gate will now crush any ice under the door

Rigel the bobcat now more reliably climbs walls when thrown at them

Creeping Vines no longer spread across snow piles

Enemies frozen by ice will no longer be hidden in grass unless the ice has shattered

Ice blocks created on crawlspace terrain tiles are now correctly aligned

Barrels will no longer sometimes clip through terrain when thrown at villagers

Fixed an issue which caused music in the Caves environment to play twice over itself

New Game Plus is no longer able to be activated again if quitting to the menu after beginning New Game Plus in the same session

Fixed an issue that caused co-op players to be stuck in an animation after reloading a checkpoint

Burning Vine Traps now correctly remove their fires after a checkpoint reload

Social Links

For now, that's all from us! We hope you all enjoy the update, and we'd love to hear any feedback you have over at the Discussion Forum. You can also be a part of the community:

> Join The Sneaky Bastards Discord > Follow us on Twitter @WildfireGame

This announcement was originally published by Sneaky Bastards on Steam on Jun 26, 2021.

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