Wulverblade

New Blog Post - Optimizing Wulverblade: Threading Animation Updates

Fully Illustrated

Hey Everyone,

So Brian has just posted an uber technical Wulveblade blog post about some of the optimisation techniques we used in Unity as we readied for launch. If you're a fellow dev or technically minded, take a read, its deep stuff. Well, it is to me as I only hold the crayons around here!

If you have any questions feel free to post them on here or directly on the blog, Brian will be happy to answer!

Thanks. Mike.

This announcement was originally published by Fully Illustrated on Steam on Dec 7, 2017.

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Wulverblade

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