You are Peter Shorts

v2.0.0 - The Multi-Peter Update

ondydev

After months of work and playtesting, the Multi-Peter update is officially here!

Big thanks to everyone who participated in the beta and submitted bug reports. I am fairly confident v2.0.0 is stable, but I will continue to monitor the megathread on the Steam community board and release hotfixes when necessary.

And now...

[ ----- v2.0.0 PATCH NOTES ----- ]

NEW FEATURES

  • Online multiplayer has been added!
  • Access via the "PLAY ONLINE" door, left of the title logo
  • Steam P2P lobbies can be created and joined
  • LAN/Direct IP is also supported

Upon starting a lobby, you can quickly select a mode

All game modes now support 1-4 players

All game modes are temporarily unlocked while playing online

Added "Map view" mode (press F9 to toggle)

BUGFIXES

  • Fixed the permanent blue background when calling Bug repeatedly
  • Gamepad rumble option now works correctly
  • Fixed some settings not saving correctly
  • Fixed an issue where bgm_lurking would play for 1 frame before the area music starts
  • Fixed an issue where screenshake would last forever after the Alien scene
  • Fixed issues involving 2 Peters grabbing each other at the same time
  • Fixed an issue where Peters could sometimes respawn in Story mode

GENERAL MECHANICS CHANGES

  • Tech frame window: 6 -> 10
  • Fast falling can be initiated slightly earlier (vspeed<=gravity -> vspeed<=-gravity)
  • Grabs can be parried now (Guard can still be grabbed)
  • CPU Peters can charge attacks now
  • CPU Peters will try to use Utilt more
  • Egg bombs can now light bomb block wicks
  • Bug can now lift objects a short distance
  • Bug can only do this while controlled by P2 by holding L, R, or Select
  • This applies to any object Peter can normally grab & throw
  • This excludes Peters who are in hitstun/KO'd
  • Bug can now be hit by Peter in Co-op mode
  • Bug can also hit Peter in Co-op mode

Removed Performance mode due to complications with netcode

  • Optimized object activation code to compensate
  • Banana peels can be destroyed now (10 hp)
  • Icicles can now be grabbed and thrown

MAIN CAMPAIGN CHANGES

  • Local & Online co-op is supported
  • Two gamepads must be connected to access co-op setup
  • When playing in co-op, the first two in-game cutscenes will not play
  • Peter's current form now saves & loads at save points
  • This also applies to co-op Peters, and forms given by the computer
  • Optimized object activation window, improving performance
  • Made obtaining the Ice Super more explicitly require Ice Peter
  • Lowered a platform above the Snail room
  • Added more Easy mode platforms to Ice area
  • Reworked the Garden's vent maze to make more sense
  • Fixed a possible softlock in the Garden's yellow keyfruit puzzle
  • Fixed an issue where the gargoyle scene wouldn't play if you didn't save after beating the last elemental Peter
  • Hard mode changes
  • Added Landmines: Landmines deal 10 damage and high vertical knockback
  • Moved a few banana peels to accommodate (and complement) the landmines
  • Savepoints can be reused, and are no longer "once-per-visit"
  • Changed some text in the prologue

OTHER CHANGES

  • Keybinds menu
  • All gamepads can be configured independently, instead of only Slot 1
  • Gamepad bindings save to profiles based on GUID
  • Gamepad bindings save to "controls.ini" and no longer to "config.ini"
  • Gamepad slot & name is displayed
  • Save button added next to Save & Exit
  • Escape key now resets current slot's keybinds when held
  • Added border artwork by Bon-is-Bored
  • Added border artwork by CombineKegan
  • Added missing songs to Sound Test

VS MODE CHANGES

  • CPU-only matches are now possible
  • Added a 20 second timer to vote for a stage
  • HUD icons now match your player's palette
  • Fixed the pause menu showing the default options instead of VS mode ones
  • Island stage now plays music
  • New stage: The Lab
  • New stage: Vents

PETER'S DREAM CHANGES

  • 4-Peter co-op is now supported
  • Players now restore HP between rounds (1 / Nightmare KOs * MaxHP)
  • Nightmare appears more frequently at first, then less as you defeat more of them
  • Nightmare bullet damage (4 -> 3)
  • Nightmare bullet shot frequency 45 -> 50
  • Nightmare bullet hitbox is slightly smaller
  • Fixed the cloud layer jittering
  • Changed the HUDs to use their VS mode style
  • Added a timer to the HUD

VS SCIENTIST CHANGES

  • 4-Player co-op is now supported (P2-P4 can pick Peter or Bug)
  • Phase 1
  • Phase HP (per powerup): 16 -> 15 + (2 * co-op players)
  • Stealing a powerup back no longer automatically changes your form

Phase 3

  • Phase HP: 50 -> 50 + (10 * co-op players)
  • Bombs have a speed cap now and can no longer be launched by the laser

PETER MOVESET CHANGES

  • 0: Peter Shorts
  • Uair: Hitbox extended downward to hit grounded foes

1: Bird Peter

  • Throw: Animation improved
  • Nair: Hitbox duration extended
  • Utilt: Damage 3 -> 2
  • Utilt: Startup lag increased

2: Elec Peter

  • No changes

3: Fire Peter

  • Dair: Added fireball to make melting ice floors easier
  • Dair: Kick damage 2 -> 1
  • Dair: Startup anim frames 2 -> 3

4: Ice Peter

  • Ice knives move a shorter distance, go further when charged
  • Ice knives can hit each other

5: Wind Peter

  • No changes

6: Karate Peter

  • No changes

7: Moai Peter

  • Run accel 0.05 -> 0.075

8: Beter

  • All moves: Hitboxes are slightly larger

9: Peebat

  • New super move: Echo screech
  • Sends an echo projectile that bounces off walls.
  • Deals 1 dmg and a lot of hitstop. Can hit again after bouncing.

Neutral: Lunges forward when charged

Nair: New animation - wing spin attack, 3 damage

Utilt: Hitbox extended forward slightly

Attack air accel multiplier: 0 -> 0.5 (can move during aerials now)

Rewrote Data entry to reflect moveset changes

10: Tiger

  • New super move: Maul - lunges forward, grabs & throws
  • Throw: New animation, rolls back and swipes 3 times (4 damage: 1 + 1 + 2)
  • Dair: Hitboxes do increasing damage (2 damage * 3 hits --> 1 + 2 + 3 = 6 damage total)
  • Dair: Reduced hitstop

11: Snail

  • No changes

12: Peezard

  • New super move: Shoots two additional slower fireballs

13: Alpeter

  • New super move: Spits three fire spurts in a wave

14: Lanky Pete

  • New super move: Bite barrage
  • Lunges forward and bites 3 times (1 + 2 + 3 = 6 damage total)

Utilt, Uair have reduced lag

Run accel 0.1 -> 0.15

Grab: extended hitbox towards body

15: Spheter

  • Throw: Held object matches animation better
  • Throw: First frame is longer

16: Rabbit / Magipeter

  • Neutral/Super: Eggs reworked
  • Egg bombs now spread evenly when spawned
  • Egg bomb base timer is lower (150 -> 135)
  • Egg bomb timer lowers as you charge (135 - charge_tier*20)
  • Egg bombs can be spread further/narrower by holding down/up respectively
  • Egg bomb timer variance decreases/increases as spread narrows/increases

Utilt: Animation adjusted

Utilt: Performs a high jump when grounded

Grab: Hitbox extended into body

17: Pepeller

  • New super move: Creates small twisters with its propeller

18: Final/Sigma Peter

  • Slash beams: damage 1 -> 2
  • Fair: Reduced hitstop 5 -> 3
  • Attack air accel multiplier: 0 -> 0.5 (can move during aerials now)
  • Added dance animation
  • Added face-screen animation (previous was only one frame)

19: Dragon Peter / Peegon

  • Neutral: Fireballs now correctly deal knockback based on speed/direction

20: Peefrog

  • Neutral: No longer lunges forward with tongue
  • Super: Charge level now extends tongue, default length is shorter
  • Nair: Damage 4 -> 3
  • Dair: Damage 3 -> 2
  • Uair: 3rd hit damage 2 -> 1 (total damage 4 -> 3)

21: Mecha Beter

  • Utilt: Hitbox extended into body
  • New super move: Landmine
  • Spawns a landmine that lasts 10 seconds. Deals 6 damage

22: Beetle Peter

  • Most moves: +1 damage
  • Nair: 6 -> 5 hits (1 damage each)
  • Nair: Animation slows near end
  • Neutral: Hitbox duration 3 -> 8
  • Neutral: Hitbox extended towards body
  • Throw: Reworked into suplex move. Deals 3 damage, cannot be aimed.
  • New super move: Flying Suplex
  • Dashes forward, grabs and suplexes. Deals 6 damage

Rewrote Data entry to reflect moveset changes

23: Peter O'Dactyl

  • Neutral: Freeze duration no longer scales with charge (20 frames)
  • Neutral: Freeze knockback reduced
  • New super move: Triple freeze
  • Shoots 2 additional freeze projectiles angled up and down. 1 Damage each

24: Penguiter

  • New super move: Ice surf
  • Spawns an ice platform below and dashes forward on it
  • Only works midair and on semisolids

This announcement was originally published by ondydev on Steam on Jun 20, 2025.

Open the original on Steam
You are Peter Shorts

$9.742d-fighter · 2d-platformer

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