Update Notes for 15th September 2026

Bug Fixes
- Fixed an issue that would not allow towers to be placed in the Tower Defence mode when using an Xbox controller.
- Fixed an issue with the Incendiary Rounds card incorrectly showing the Thermobaric evolution icon for classes that should evolve it into Weakness Finder evolution.
- Fixed an issue with melee knockback attacks pushing zombies through walls, and stopped Chain Lightning attacks from ignoring walls.
- Fixed crows floating above the Graveyard's north and east gates in Scavenge mode.
- Corrected the gained experience rate of Scavenge mode. It was giving 1.55x experience per kill instead of x1.
New Features
- Chaos Mode: A new toggle for Wave Survival mode. Every wave rolls a random twist, some good, some not so good.
Voice Chat
- Added in-game proximity based voice chat. Teammates near you are loud and clear, voices get quieter and more muffled the further away they are.
- Default push to talk key is V but this can be changed in the controls menu.
- You can mute or adjust the volume of individual players from the pause menu.
- Voice chat can be fully disabled in Settings > Voice Chat.
General Improvements
- Added a new UI ribbon design onto card picks when you already own the other card needed for an evolution.
- The current owned cards UI in the top-left will now stay visible when choosing new cards.
- X2 new soundtracks have been added into the rotation.
- Skeleton allies from the Rise Dead card will keep up with the player and spread out instead of huddling close to the character.
- Improved skeleton allies behaviour so they will move more naturally and they now have some idle animations.
- The red experience orb will now only appear once the maximum amount of experience orbs has been reached (50). Experience will continue to accumulate inside the red orb.
- Additional performance improvements for Scavenge mode.
Scavenge Mode Updates
- When loading into the Scavenge mode map, the roaming zombies will be generated faster instead of spawning in during the drop in cinematic.
- Roaming zombies will no longer spawn within screen view distance and will instead be spawned in off screen.
- When triggering the horde with demolition charges, enemies will now spawn in further away from the player so they will no longer spawn within screen view distance.
- Zombies can no longer spawn inside the base camp area or right in front of a teammate when in close proximity to each other.
- Siege horde duration timers now start at 1 minute for the first demolition, rising to 2 minutes for the final wave.
- Zombie damage now starts lower and rises with each demolition: common bites 20–40, Charger tramples 30–50, Spitter acid 20–40 per second and Exploder blasts 35–55.
- Special infected now make up 2% of the first siege horde, rising by 2% each demolition up to a total of 10%.
Balance Changes
- The Explode Corpse card now deals 20 damage per rank, up to 100 at max rank. The chain effect has also been removed.
- The Plaguebearers (Evolution) now deals 15 damage a second for each rank and overlapping auras from the same owner do not stack.
- The Abominations enrage movement speed has been reduced for all difficulties in Wave Survival mode. It was too strong.
This announcement was originally published by CaptainJaySolo on Steam on Sep 15, 2026.
Open the original on Steam