Quality of Life Update Is Live!
This update adds experimental lobby options, configurable auto-saves, interface and display improvements, improved modding support, performance improvements, and several bug fixes.
[h5]New[/h5]
Added a Team Starts (Experimental) lobby option that places teammates approximately 8 tiles apart while leaving free-for-all starts unchanged.
Added a Symmetric Map (Experimental) lobby option that generates symmetric terrain and paired starting positions for fairer competitive games.
Added search to the Compendium and Research screens.
Added a Fullscreen Borderless display mode.
Added improved text box editing with keyboard navigation, word selection, and clipboard shortcuts.
Added a configurable Auto-Save interval in General settings, from every turn to every ten turns or none.
Added previews and Steam store links for unowned DLC factions, lobby options, and mutators.
Added DLC availability details to the main menu version label.
Added an SSAO Quality setting with Low, Medium, and High options.
Added XPath-based XML patching so mods can change XML resources without copying the full file.
Added gameplay XML schemas and validation tools for modders.
Added a modding guide and XML references to Documents/.
[h5]General[/h5]
Updated disband and dismantle confirmation messages to warn that costs are not refunded.
Disabled Multi-Threaded Rendering by default, as enabling it may cause crashes on some systems.
Lobby option checkboxes can now be selected by clicking anywhere on the row.
Improved rendering, simulation, and AI turn processing performance.
[h5]Bug Fixes[/h5]
Fixed AI units skipping turns when their preferred order was unaffordable.
Fixed windowed display modes minimizing unexpectedly.
Fixed a crash when persistent damage effects triggered after their source unit was gone.
Fixed wildlife packs becoming Unleashed from environmental damage such as Dust Storms.
Fixed Fixed Teams alliances during The Last Days of Earth.
Fixed AI units being unable to embark onto transports on water.
Fixed AI units remaining able to embark after cancelling or changing their embark order.
Fixed delayed unit orders not being restored after loading a saved game.
Fixed crashes caused by excessive city resource worker threads.
Fixed Holopatter not applying when attacking from Ruins.
Fixed Data Hack's copied resources accumulating incorrectly in resource income breakdown tooltips.
[h5]Modding[/h5]
Hidden buildings no longer appear in city and tile information.
This announcement was originally published by Proxy Studios on Steam on Sep 1, 2026.
Open the original on Steam