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#392All-time rank
The frontier is vast and unclaimed. Strip ore, chart trade routes, and raise colonies on distant worlds, then decide who you're building them for. The Federation, the Rebels, and the Syndicate hold ground across six connected star systems, and every move tips the balance between them. Push far enough into hostile territory and you'll find the Dominion, massing an invasion fleet at the edge of known space.
Build an economy that runs without you. Mining outputs work the belts around the clock, stripping ore whether or not you're in the system, or logged in at all. Set up convoy routes that carry ore back to your colonies on their own schedule, turning it into credits while you're away.
Grow colonies from bare rock into sprawling outposts. Every world starts with a landing pad and a handful of empty plots. Fill them with habitat domes, hydroponics farms, research centers, drone bays, and more, as a outputs grow into colonies worth defending.
Repel the Dominion when they come for your ship. A boarding lance clamps onto the hull and cuts through, and the fight plays out across your own decks in real time. Raiders push in from the airlock and the engine bay and make for the bridge while fire spreads room to room behind them.
Prestige through five distinct starships. You start in the wayfarer freighter, a hauler with nowhere far to go yet. Prestige and trade it in for a hull built to push further: the excavator for mining the belts, the survey vessel for researching the solar systems, the gunship for hostile encounters, and the adventurer for the far side of known space.
Take the fight to the Dominion. Everything builds toward Ashgate, where the Dominion has massed a capital fleet no single power can break alone. Earn enough standing with both the Federation and the Rebels and you can call the Ashgate Star Invasion: a full-scale assault with allied warships at your side against the Dominion.
Get out and walk. Leave the pilot's seat and your ship becomes a place to explore: walk its decks, pass the crew at their stations, take a game of checkers in the recreation hall. Down on the surface, walk your colony among the domes and roads, or check a buggy out to range farther.
Ship silhouettes were inspired by Stephen Challener's "Space Ship Building Bits, Vol. 1" and BizmasterStudios' "SpaceShip Building Kit" no original artwork is included.
End of the developer's description of Benders In Space.Announcements come from each game's Steam news feed. ©2026 Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries. slopranks is not affiliated with or endorsed by Valve. Steam News
Ranked by shared tags, then by score.
#392All-time rank
The frontier is vast and unclaimed. Strip ore, chart trade routes, and raise colonies on distant worlds, then decide who you're building them for. The Federation, the Rebels, and the Syndicate hold ground across six connected star systems, and every move tips the balance between them. Push far enough into hostile territory and you'll find the Dominion, massing an invasion fleet at the edge of known space.
Build an economy that runs without you. Mining outputs work the belts around the clock, stripping ore whether or not you're in the system, or logged in at all. Set up convoy routes that carry ore back to your colonies on their own schedule, turning it into credits while you're away.
Grow colonies from bare rock into sprawling outposts. Every world starts with a landing pad and a handful of empty plots. Fill them with habitat domes, hydroponics farms, research centers, drone bays, and more, as a outputs grow into colonies worth defending.
Repel the Dominion when they come for your ship. A boarding lance clamps onto the hull and cuts through, and the fight plays out across your own decks in real time. Raiders push in from the airlock and the engine bay and make for the bridge while fire spreads room to room behind them.
Prestige through five distinct starships. You start in the wayfarer freighter, a hauler with nowhere far to go yet. Prestige and trade it in for a hull built to push further: the excavator for mining the belts, the survey vessel for researching the solar systems, the gunship for hostile encounters, and the adventurer for the far side of known space.
Take the fight to the Dominion. Everything builds toward Ashgate, where the Dominion has massed a capital fleet no single power can break alone. Earn enough standing with both the Federation and the Rebels and you can call the Ashgate Star Invasion: a full-scale assault with allied warships at your side against the Dominion.
Get out and walk. Leave the pilot's seat and your ship becomes a place to explore: walk its decks, pass the crew at their stations, take a game of checkers in the recreation hall. Down on the surface, walk your colony among the domes and roads, or check a buggy out to range farther.
Ship silhouettes were inspired by Stephen Challener's "Space Ship Building Bits, Vol. 1" and BizmasterStudios' "SpaceShip Building Kit" no original artwork is included.
End of the developer's description of Benders In Space.Announcements come from each game's Steam news feed. ©2026 Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries. slopranks is not affiliated with or endorsed by Valve. Steam News
Ranked by shared tags, then by score.
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