Details
- Developer
- Gestalt Development Studio
- Publisher
- Gestalt Development Studio
- Released
- May 15, 2018
- Price
- $1.99
- Platform
- PC
About this game
Pure Physics. Zero Softwares Deciding For You.
Tired of sports games where pre-calculated animations decide the outcome? Volleying is fully physics-based. Your control, your timing, and the bouncing ball dictate the match. Every round is completely unique and beautifully chaotic.
Key Features:
- Predictably Unpredictable Gameplay: Control your sphere, dominate the court, and make the ball touch the opponent’s ground. Sounds simple? Wait until the physics kick in.
- The 10-Second Exploding Ball Rule: No passive playing here! Once you touch the ball, you have exactly 10 seconds to send it back over the net, or it will explode, costing you the point.
- Dash Mechanics: Jump and trigger a quick dash in any direction (or upwards) to save impossible balls. Use it wisely— it takes 5 seconds to recharge!
- Arcade Mode Madness: Catch random items that spawn on the court to temporarily alter your size (or the ball's), creating hilarious and unexpected situations.
- In-Game Soundtrack Controls: Love the music? You can seamlessly skip and navigate between the soundtracks at any time during gameplay by simply pressing the square brackets ([ and ]).
Play It Your Way
Bring your friends over or use Steam Remote Play Together to experience the ultimate casual showdown. Supports 1v1, 1v2, 2v2, or a cooperative mode where you and a friend team up against the CPU.
Make It Yours: Custom Skins & Courts
Want to play with your own artwork? Volleying lets you fully customize player and court textures!
- Right-click Volleying in your Steam Library > Properties > Installed Files > Browse.
- Open the "conf" directory to find the template (.png) files and quick instructions.
- Fire up your favorite image editor, create your skins, and feel free to share your creations in our Steam Artwork community tab!
A Note From the Developer
Volleying is a true solo passion project built entirely from scratch without a commercial game engine. Developed natively on Linux using C++, custom OpenGL, and low-level libraries such as GLFW, Bullet Physics, OpenAL, and libzip, it stands as a tribute to raw code and the power of programming from the ground up. Windows was utilized strictly for cross-compiling and debugging.
Every visual and audio asset was crafted leveraging the vast ecosystem of professional open-source creative software—utilizing tools such as Blender, GIMP, Inkscape, Ardour, and Kdenlive across the pipeline.
If you appreciate independent, engine-free development and enjoy the game, leaving a quick review here on Steam helps a solo creator more than you know. Thank you for supporting the open-source spirit!
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