3dSenVR 2.0: Sub-voxel, bend it, shade it, make it shine
Hello everyone,
3dSenVR 2.0 is now available.
- Redesigned interface: Browse games in list or grid view with cover art, search and filter your library, and mark favorites.
- Gamepad menu navigation: Navigate the whole interface with a gamepad, with a built-in on-screen keyboard for search.
- Resume where you left off: When you reopen 3dSenVR, choose Continue to resume your previous game or Discard to start fresh.
- Enhanced visual style: Customize reflections, shading, pixel shadows, voxel grooves and world curvature, now in the headset too. The effects start switched off, so turn on the ones you like in Settings > Visual Effects. The Classic style remains available.
- Retina render mode: A whole new way of sub-voxel modeling. Instead of building every pixel as a block, Retina sculpts smooth, rounded surfaces that cut through the voxels. Turn it on in Settings > Display > Render Mode.
- Anti-aliasing: Choose Off, 2x or 4x. The default is 4x in VR.
- Run Ahead: On by default, it reduces input delay for more responsive gameplay.
- Soft Reset: Restart the game as if pressing Reset on the original console. Some games keep scores or other data after a soft reset.
- Rendering fixes: Fixed thin cracks, dark dots and dark lines between 3D tiles.
- Smoother loading: Fewer stutters when loading games.
- Safer saving: Settings are preserved if the app closes abruptly.
- Profile fixes: Fixed issues in the Super Mario Bros., Punch-Out!! and Final Fantasy profiles.
- Other fixes and optimizations: Improvements to emulation, audio, rewind, save-state handling, performance and memory usage.
VR-specific changes
- OpenXR: 3dSenVR now runs on OpenXR, the common standard for PC VR. It works with SteamVR headsets, Meta Quest (Link, Air Link or Virtual Desktop) and Steam Frame.
- The new menu in VR: Point with either controller and pull the trigger to click. The left stick moves around, B / Y goes back. An idle or switched-off controller hides its ray.
- VR controller bindings: Remap any VR controller button in Settings > Controls > VR Controllers, including Rewind, Fast Forward, Quick Save and Quick Load.
- Steam Frame controller support: The D-pad works out of the box, with a layout like an Xbox controller.
- Scene Scale tab: Adjust the size of the game world from a dedicated VR tab at the top of Settings.
- Comfort: The game sits at a more comfortable distance after a view reset, and the in-game score and status bar moves back with it. Messages like "Quick Save" appear at a comfortable distance and follow your Scene Scale.
For returning players
- The old menu has been retired. Everything it did now lives in the new one.
- Gaze control has been removed. Use the controller pointers or a gamepad instead.
- The Mirror option is gone: the desktop window now always shows the headset view.
- New default gamepad layout: Y / B for Select / Start and LB / RB for Rewind / Fast Forward. Your saved layout is kept; to switch, go to Settings > Controls and press Reset to defaults.
- If the game opens on your desktop instead of in the headset, make sure your headset's OpenXR runtime is set as active (in SteamVR settings or the Meta Quest Link app).
Thank you for your support and feedback.
— Geod Studio
This announcement was originally published by Geod Studio on Steam on Oct 30, 2026.
Open the original on Steam