Update 0.4.0.156
The Agency has revised the protocols for collapsing Personal Timelines. Now, when creating a new Timeline, some of an Operative’s property can be preserved. In addition, rewards for especially dangerous anomalies have been increased, the fusion system interface has been reworked, and other important changes have been made.
Creating Personal Timelines
Placed all equipped gear to a temporary stash after creating a new Personal Timeline; equipped chronogenes, as before, are discarded. Now items placed in the Shelter are kept in their original locations after creating a new Personal Timeline; note that weapons and equipment left this way could become just decorative items and unusable in loadouts. Added a display of the number of created Personal Timelines to the Profile and Current Cycle sections.
Gameplay and Balance
Increased Active Matter yields from monsters: 3–4x from Shy Girls, and approximately 10x from Alpha Mimics and Alpha Flowermen. Reduced aim-punch when hit by a Flowerman. Reduced shotgun sway when hip-firing and while aiming. Added the ability for a robot dog’s owner to cancel its extraction command. Preserved monster-capture contract progress when a trap with a captured monster is extracted via a safe container or robot dog. Fixed the Tactical Beacon to ensure items are present in the inventory. Added loot spawns to the trunk of the Ural Soviet truck. Prevented item-planting contracts from selecting vehicle glove boxes as the receiver instead of the vehicle’s trunk. Fixed an issue preventing the TOZ-B from reloading in Open Raids. Sealed the passage through the hole in the wall of Hangar 8A in the "Airport" raid; gated interior access behind a key. Removed the "Random" raid variant option from the raid selection menu. Added a "Rotation" raid variant option for Isolated raids that automatically changes the raid variant after each visit. Prevented the spawn zone area marker on the map from overlapping loot zone descriptions.
Workshop
Moved fusion recipes to a separate Workshop tab; removed the "show fusion recipes on blueprints" toggle so each tab now only shows its relevant recipes. Added the ability to select the number of fusion runs of an item desired to start the process with a single click; added the opening of the item selection window via the gear icon next to the start button. Added a partial Active Matter cost to fusion.
Inventory and Interface
In a raid, the left mouse button now moves items into a container or onto the ground the same way as at the Shelter. Updated click behavior in external inventories (e.g., containers): now prioritizes placing items in the backpack first, then the chest rig, but restores the default of placing Painkillers in the chest rig. Fixed an issue occurring when completing multiple contracts simultaneously using a controller hotkey.
Localization and Music
Updated various different texts across localizations. Updated and added extra artist names for several existing tracks in the Music Player.
This announcement was originally published by Matter Team on Steam on Sep 26, 2026.
Open the original on Steam