Update "The Fundamental Protocol"
Operatives! The Agency has recently mapped the fundamental processes connecting all Harmonization Cycles and, with that insight, distilled them into a new, unified initiative: the Fundamental Protocol.
Rewards in this Protocol can be redeemed with Merits at any time, whether or not you’re currently participating in a Harmonization Cycle! Rewards include consumables, unique decorations, Credits, and Monolith Tokens — everything you need to accelerate your push toward establishing your new Personal Timeline.
Important Notes
The Fundamental Protocol lets you spend earned Merits even if you’re not participating in any other Cycle. Access to it unlocks at Monolith access level DELTA. If you’ve already reached DELTA, access will be granted automatically. Your access to the Fundamental Protocol persists after you create a new Personal Timeline. Some rewards are exclusive to the Fundamental Protocol and therefore can only be obtained there.
Full List Of Changes And Improvements
This update also brings numerous improvements, including a new option to reduce camera sway while walking, adjustments to other effects that can cause motion sickness, fixed squad auto-fill, and many other additional changes!
Comfort and Camera Sway
Added a setting to reduce walking camera sway. Weakened effects that caused motion sickness near portals: removed the distortion ripple beneath the extraction portal and around Active Matter clusters, removed view shaking during extraction, and halved the post-explosion double-vision effect. Fixed instances of image distortion from heat haze in optics.
Harmonization Cycles
Added Cycle 0: "Fundamental Protocol". Fixed the discrepancy in Harmonization progress between players on different platforms.
Gameplay and Balance
Increased Flowermen toughness, boosted aim disruption from their attacks, and made them turn in place smoothly instead of snapping. Added Dendroid spawns to the Headquarters, Cargo Port, and Dogorsk raids. Updated sensor-placement and monster-capture contracts to place the required items directly into your inventory on raid start. Updated Vehicle Transfer contracts to provide a fully operational vehicle; removed nearby repair kit and fuel canister spawns. Added the interruption of the item-placement mode for contracts when you leave the required zone to place them. Enabled ammo checks while running, sprinting is simply interrupted. Disabled vehicle control for drivers while they are healing, reloading, or loading items.
Weapons
Fixed thermal scopes on high-recoil weapons cutting to black when your eye shifts away from the lens. Fixed a bug causing incorrect flamethrower canister fuel remaining text when moving it between weapon slots.
Interface
Restored squad auto-fill for solo-queued players. Sorted Investigations by availability (Available, Completed, Locked), sorted the raid filter alphabetically, and updated the available-mission counter to respect the selected filter. Updated Tier 3 Chronogene messaging to show charge change as "previous value -> new value" instead of a simple "+1." Updated the "Create Body Sleeve" button in customization to explain how to obtain the Sleeve if access is still locked. Fixed a bug where the Contacts window appeared empty.
Controller
Fixed the tooltip for the button to cancel actions. Fixed signal grenades in quick-access slots showing "button not assigned." Enabled the right stick, when in Inventory, to open the Missions window. Added a shortcut to the lighting-control radial (flashlight, weapon-mounted light, laser sight) in the action selection menu. Set the controller cursor to auto-focus the Claim Rewards button in the rewards window.
Shooting Range
Fixed the glitch/censorship movement effects on the Shy Girl’s model persisting after switching targets. Fixed Seeds so they spawn/move correctly and can be hit.
Sound
Made the Seeds’ buzzing noise start immediately upon activation instead of ramping up over time. Enabled stream-safe mode for the track "Night Call"; it no longer triggers copyright warnings on streaming platforms.
Graphics
Fixed an optics projection issue that caused lens shadows to render incorrectly.
This announcement was originally published by Matter Team on Steam on Sep 24, 2026.
Open the original on Steam